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Chemist

Basic support hero, entry point for the support jobs. Chemists can use powerful Concoctions purchased from the Alchemist Shop to provide healing and other support to allies.

Chemists can fill a variety of support functions, and since none of their Concoctions require mana, you're free to use them whenever the need arises, without interfering with your other abilities...provided that you purchase enough supplies from the Alchemist Shop.  Concoctions makes an excellent secondary skill set for almost any hero, for the same reason.

 

Advancement

Prerequisite:  none

Immediate Prerequisite For Indirect Prerequisite for
Healer (at level 2)  
Guardian (at level 2) Sentinel (Guardian level 3)

 

Chemist Stats

  Strength Agility Intelligence
Base Attributes: 17 13 17
Level Bonus: +2.4 +1.2 +2.4
       
Range: Melee (90)    
Attack: Normal    
Armor: Light    

 

Chemist Active Skill Set: Concoctions
Inventory
Indicates how many Concoctions you have remaining in your inventory.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
1 N/A None None N/A N/A N/A Prints Inventory
Inventory Information
This skill is available automatically whenever you have Concoctions equipped.  The items you purchase from the Alchemist Shop do not appear in your inventory, but you can carry an unlimited number of them.  Using this ability will print out a list of all the components you need to use your various Concoctions skills.

You can use the "give" chat command to transfer Chemist items to allies, but you cannot sell them back to the shop if you decide you don't want them.

 

Herbs
Restores the target's health over time.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Skill Point Cost Item Cost (Gold)
1 15 sec. None None 150 Unit Friend, Self Restores 300 health 75 150

Herbs Information
While Herbs are not so great for emergency healing, if you keep an eye out and use them as soon as an ally starts taking heavy damage, you can allow them to survive while taking heavy damage.  You can use Herbs on many allies in rapid succession, and then allow them all to heal while you continue to fight.  You can also use Herbs between waves if you don't have time to visit the fountain of health.

 

Clarity Potion
Restores the target's mana over time.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Skill Point Cost Item Cost (Gold)
1 15 sec. None None 150 Unit Friend, Self Restores 150 mana 100 200

Clarity Potion Information
Many heroes are limited in their ability to use their skills by the amount of mana they have available; Chemists, on the other hand, are able to give mana to themselves and their allies using Clarity Potions.  You can use these potions during a battle for extra mana, or between waves if you don't have time to visit the fountain of mana.

 

Panacea
Removes negative spells from an ally.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Skill Point Cost Item Cost (Gold)
1 N/A 1 sec. None 150 Unit Friend, Self Removes negative spells 120 50

Panacea Information
This cure-all will remove pesky enemy spells, such as Slow.

 

Dust of Appearance
Reveals nearby invisible enemies.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Skill Point Cost Item Cost (Gold)
1 20 sec. 5 sec. None N/A 1000 Enemy Reveals invisible enemies 95 85

Dust of Appearance Information
This dust can help you keep track of enemies that like to turn invisible, such as murloc nightcrawlers or satyr shadowdancers.

 

Vampiric Potion
Adds lifesteal to the target's attack.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Skill Point Cost Item Cost (Gold)
1 20 sec. None None 150 Unit Friend, Self Adds 20% lifesteal to attack 175 300

Vampiric Potion Information
Vampiric Potions are a more expensive method of healing people than Herbs, and less reliable to the extent that the healing is based on attacking.  However, Vampiric Potions can be very useful later in the game, because their healing effect automatically scales up as you increase your damage output.  Additionally, Vampiric Potions can be stacked with Herbs to heal someone faster.

Anti-Magic Potion
Renders the target temporarily immune to magic.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Skill Point Cost Item Cost (Gold)
1 45 sec. 3 sec. None 150 Unit Friend, Self Magic Immunity 230 350

Anti-Magic Potion Information
This potent brew will render the target completely immune to all spells and magical attacks for a substantial period of time.  This can be especially handy when fighting enemy casters with nasty spells like life drain.  Keep in mind that this potion grants immunity to friendly spells as well, but you'll still be able to use items on someone under its effects, so you can still heal them with Herbs.

 

Phoenix Egg
Brings a fallen hero back to life.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Skill Point Cost Item Cost (Gold)
1 N/A 15 sec. None 150 Unit Friend, Gravestone Revive with 50% health 135 675

Phoenix Egg Information
Sometimes, an enemy attack takes you by surprise, or the Chemist's Herbs just aren't enough, and an ally will fall in battle.  This incredible reagent will bring them back to fighting condition instantly when used on their grave stone.  You'll find that the ability to revive fallen allies becomes more valuable on higher difficulty levels, especially on Master, when heroes never return to life unless an ally revives them.  However, as this item carries a hefty price tag, you should still try to avoid situations where you'll need it.

 

Chemist Support Skills

Purity
Tactical Skill

Makes the caster invulnerable for a short time.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Skill Point Cost
1 3 sec. 30 sec. 50 N/A N/A Self Invulnerability 150

Purity Information
Purity can be used to buy you the extra seconds you need to get away or get off a heal spell, but the main use of Purity is to get monsters to attack someone else, instead of you.  While you're invulnerable, monsters will look for another target to attack, and if they find one they usually won't come back to you even after the spell wears off.

 

Elixir
Tactical Skill

Eliminates delay before automatic revival.
Level Casting Delay Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Skill Point Cost Cumulative Cost
1 5 sec. 45 sec. None 100 Unit Friend, Gravestone Revive in training area 100 100
2 4 sec. 45 sec. None 100 Unit Friend, Gravestone Revive in training area 200 300
3 3 sec. 45 sec. None 100 Unit Friend, Gravestone Revive in training area 300 600

Elixir Information
Though not an effective way to bring allies back into the battle immediately, Elixir can be a valuable skill for getting allies back on their feet more quickly, especially on the higher skill levels where the penalties of dying are much more severe.  When used on an ally's grave, this will cause the ally to immediately revive in his training area with 1 health and no mana.

Elixir must be channeled for a certain length of time in order to succeed.  The time required to use this skill decreases each level.

 

Regeneration
Mastery

Increases the user's health regeneration.
Level Effect Skill Point Cost Cumulative Cost
1 +2 health/sec 150 150
2 +4 health/sec 250 400
3 +6 health/sec 350 750
2 +8 health/sec 450 1200
3 +10 health/sec 550 1750

Regeneration Information
A subtle but powerful skill, Regeneration will go a good ways towards keeping you alive in battle and reducing your trips to the fountain of health between waves.  Though it's not strong enough to rely on as your only means of healing very far into the game, Regeneration can noticeably reduce the amount of healing you'll need.

 

Alchemy
Mastery

Doubles the strength of Concoctions
Level Effect Skill Point Cost
1