Sorcerer |
Basic magic hero, entry point for the magical jobs. Sorcerers learn basic but effective offensive magic useful in a variety of tactical situations.
Sorcery provides several options for offensive magic that can be effective either on their own, or as a secondary skill set for a different job. Although more frail than Squires, Sorcerers can deal similar attack damage, if equipped with a good weapon.
Prerequisite: none
Immediate Prerequisite For Indirect Prerequisite for Channeler (at level 2) Wizard (at level 3)
Strength Agility Intelligence Base Attributes: 15 10 25 Level Bonus: +2 +1 +3 Range: 400 Attack: Magic Armor: Light
Sorcerer Active Skill Set: | Sorcery |
Lash Inflicts damage and status effects to one target. |
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Lash Information
Although you need to be fairly close to use Lash, its low mana cost and short cooldown make it a convenient way to build up extra damage against a target. Try casting Lash after each regular attack to maintain your damage output. This is especially effective for melee heroes, who need to be close to their target anyway, but it can be effective for ranged heroes as well if you're careful.The higher levels of Lash may not be worth getting if you merely want more damage output, but their added effects can be a great help in a pitched battle. Consider rotating between several targets to keep them all slowed.
Ray Damages enemies in a line |
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Ray Information
A good alternative to Lash if you don't want to have to get too close to your target, Ray will inflict damage from much greater distance, and has the capability to strike multiple enemies in a line. This spell is probably best used against enemies lined up on one of the bridges, to maximize the number of targets hit with each casting.
Pulse Damages and knocks back nearby opponents. |
Level | Duration | Cooldown | Mana Cost | Range | Area of Effect | Allowed Targets | Effect | Skill Point Cost | Cumulative Cost |
1 | N/A | 10 sec. | 175 | N/A | 400 | Enemy, Non-hero | Up to about 500 damage | 160 | 160 |
2 | N/A | 10 sec. | 175 | N/A | 400 | Enemy, Non-hero | Up to about 900 damage | 250 | 410 |
3 | N/A | 10 sec. | 175 | N/A | 400 | Enemy, Non-hero | Up to about 1300 damage | 340 | 750 |
Pulse Information
The closer an enemy is when you use Pulse, the more damage it will take, so it's in your interest to get as close as you can before you use Pulse. It's fairly difficult to get the maximum rated damage; so expect that this spell will do rather less damage to most of the enemies affected. Still, this is a potent area-of-effect spell, and is especially useful for melee hybrids, or for getting away after you've been surrounded.
Burst Damages a cluster of enemy units. |
Level | Duration | Cooldown | Mana Cost | Range | Area of Effect | Allowed Targets | Effect | Skill Point Cost | Cumulative Cost |
1 | N/A | 13 sec. | 275 | 700 | Unit/150/300 | Enemy, Non-hero | 345/145/50 damage | 200 | 200 |
2 | N/A | 13 sec. | 275 | 700 | Unit/150/300 | Enemy, Non-hero | 520/220/80 damage | 300 | 500 |
3 | N/A | 13 sec. | 275 | 700 | Unit/150/300 | Enemy, Non-hero | 695/295/110 damage | 400 | 900 |
Burst Information
Burst deals a lot of damage to one target, and substantial secondary damage to nearby targets in two waves. The damage numbers listed above are the total damage inflicted on enemies in each of the three areas; the numbers in the game list damage for the primary, secondary, and tertiary waves, which won't exactly match the numbers above because monsters in the medium area are hit by both the secondary and tertiary waves, and the primary target is hit by all three waves.Because of the multiple damage zones, Burst is reasonably effective against both small and large groups of enemies. Try to get monsters to bunch together before you use Burst, so that you can hit as many enemies as possible.
Because Burst deals area-of-effect damage using many separate strikes rather than a single explosion, it will only hit enemies you can see; thus, invisible enemies in the area of effect won't take damage unless you can detect them. Keep this in mind when targeting Burst.
Since Burst has a rather long cooldown, you'll probably want to use a secondary spell to follow it up.
Distill Causes damage, damage over time, and increased susceptibility to spell damage. |
Level | Duration | Cooldown | Mana Cost | Range | Area of Effect | Allowed Targets | Effect | Skill Point Cost | Cumulative Cost |
1 | 30 sec. | 8 sec. | 225 | 300 | Unit | Enemy, Non-hero | 300 initial damage, 30 damage every 3 sec, +50% damage from spells | 220 | 220 |
2 | 30 sec. | 8 sec. | 225 | 300 | Unit | Enemy, Non-hero | 450 initial damage, 45 damage every 3 sec, +75% damage from spells | 325 | 545 |
3 | 30 sec. | 8 sec. | 225 | 300 | Unit | Enemy, Non-hero | 600 initial damage, 60 damage every 3 sec, +100% damage from spells | 430 | 975 |
Distill Information
Cast Distill on powerful enemies that will take a while to kill, especially golems. Distill is best combined with a fast-casting damage spell, such as Lash, that you can use repeatedly while the target is weak against spell damage. Distill is an excellent spell later in the game, when enemies have more health and take longer to kill, and combos nicely with powerful spells from the more advanced magical jobs.Distill does stack with Banish (from the Wizardry skill set).
Magic
Ward Tactical Skill Reflects 35% of magical attacks, but reduces the user's attack damage. |
Level | Duration | Cooldown | Mana Cost | Range | Area of Effect | Allowed Targets | Effect | Skill Point Cost |
1 | Toggleable | None | None | N/A | N/A | Self |
reflect 35% of magic attacks -20% attack damage |
170 |
Magic Ward Information
Magic Ward can greatly reduce the damage you receive from enemy magical attacks, but because it reduces your own attack damage as well, you should be careful not to over-use it. This skill works well when being hit by many magical attacks at once (particularly against the dragons and certain elementals), but you don't want to blindly use it in all battles.
Meditation Mastery Increases the user's mana regeneration. |
Level | Effect | Skill Point Cost | Cumulative Cost |
1 | +1.5 mana/sec | 200 | 200 |
2 | +3.0 mana/sec | 350 | 550 |
3 |