Back


Archer

A long-range support hero, good at taking down enemies from a distance, but frail if engaged directly.

Archers have little health or armor, but they can do a lot of damage from very long range, making them excellent support heroes.  Their piercing damage and multiple interrupting moves make them especially effective against enemy spellcasters.

 

Advancement

Prerequisite:  Rogue level 2

 

Archer Stats

  Strength Agility Intelligence
Base Attributes: 10 20 19
Level Bonus: +1.8 +1.9 +2.3
       
Range: 1000    
Attack: Piercing    
Armor: Medium    

 

Archer Active Skill Set: Archery
Concentrate
Increases the user's attack speed, but lowers movement speed.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Skill Point Cost Cumulative Cost
1 15 sec. 20 sec. 100 N/A N/A Self +25% attack speed, -90% movement speed 100 100
2 15 sec. 20 sec. 100 N/A N/A Self +40% attack speed, -90% movement speed 175 275
3 15 sec. 20 sec. 100 N/A N/A Self +55% attack speed, -90% movement speed 250 525
4 15 sec. 20 sec. 100 N/A N/A Self +70% attack speed, -90% movement speed 325 850
5 15 sec. 20 sec. 100 N/A N/A Self +85% attack speed, -90% movement speed 400 1250
Concentrate Information
Because it raises attack speed instead of damage, Concentrate works nicely in combination with high-grade weapons.  Be careful when you use it, however, as it will be very difficult to reposition yourself while this skill is in effect.

 

Power Shot
Damages and stuns one enemy.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Skill Point Cost Cumulative Cost
1 2 sec. 15 sec. 120 1000 Unit Enemy, Non-Hero 250 damage, stun 90 90
2 3 sec. 15 sec. 120 1000 Unit Enemy, Non-Hero 250 damage, stun 160 250
3 4 sec. 15 sec. 120 1000 Unit Enemy, Non-Hero 250 damage, stun 230 480
4 5 sec. 15 sec. 120 1000 Unit Enemy, Non-Hero 250 damage, stun 300 780
5 6 sec. 15 sec. 120 1000 Unit Enemy, Non-Hero 250 damage, stun 370 1150

Power Shot Information
Power Shot is a good way to utilize the Archer's range advantage: cast Power Shot at a distant enemy for extra damage, then continue to attack from a distance while he's stunned.  Power Shot can also be used to give yourself or an ally time to get away from an opponent, or to keep a ranged monster from running when your melee allies try to attack it.  Don't forget that stunning a caster will interrupt channeled spells.

 

Arrow Rain
Damages and interrupts enemies in an area.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Skill Point Cost Cumulative Cost
1 0.1 sec. 15 sec. 180 800 250 Enemy, Non-Hero 100 damage, interrupt (stun) 140 140
2 0.1 sec. 15 sec. 180 800 250 Enemy, Non-Hero 200 damage, interrupt (stun) 310 450
3 0.1 sec. 15 sec. 180 800 250 Enemy, Non-Hero 300 damage, interrupt (stun) 480 930

Arrow Rain Information
Arrow Rain is an effective way to damage groups of enemies from a long range, and is the skill of choice for interrupting groups of channeling enemies because of its long range and large area-of-effect.

 

Disrupting Shot
Inflicts 100 damage and interrupts the target.  If the target was channeling a spell, it loses 50% of its maximum mana.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Skill Point Cost
1 0.1 sec 15 sec. 75 1000 Unit Enemy, Non-hero 100 damage, interrupts (stun), 50% max mana lost (if channeling) 150

Disrupting Shot Information
Yet another skill allowing the Archer to interrupt enemy casters from a distance, this attack has the added benefit of seriously depleting the target's mana when cast on a channeling monster.  This spell is best saved for when a monster you want to stop from casting at all begins channeling a spell.

 

Relocate
Increases the user's movement speed, but lowers attack speed.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Skill Point Cost Cumulative Cost
1 10 sec. 20 sec. 55 N/A Unit Self +50% movement speed, -90% attack speed 60 60
2 10 sec. 20 sec. 55 N/A Unit Self +75% movement speed, -90% attack speed 95 155
3 10 sec. 20 sec. 55 N/A Unit Self +100% movement speed, -90% attack speed 130 285

Relocate Information
Relocate provides a considerable speed boost, making it much easier for the Archer to get into a good attack position, run from a fight, or just move around between fights.  However, Relocate will seriously reduce your attack speed while in effect, even if you have other attack speed bonuses, so you should be careful when you use it.

 

Archer Support Skills

Critical Strike
Mastery

Gives a 15% chance to deal increased damage on an attack.
Level Effect Skill Point Cost Cumulative Cost
1 15% chance to deal 2x damage 200 200
2 15% chance to deal 3x damage 350 550
3 15% chance to deal 4x damage 500 1050

Critical Strike Information
Critical Strike will allow you to defeat your enemies faster by increasing your damage output.  This is useful on any hero, but particularly on heroes like the Archer that deal a lot of damage with their attacks.

 

Trueshot
Aura

Increases the damage of friendly ranged units.
Level Area of Effect Affected Targets Effect Skill Point Cost Cumulative Cost
1 500 Friend, Self +10% ranged attack damage 200 200
2 500 Friend, Self +20% ranged attack damage 350 550
3 500 Friend, Self +30% ranged attack damage 500 1050
4 500 Friend, Self +40% ranged attack damage 650 1700
5 500 Friend, Self +50% ranged attack damage 800 2500

Trueshot Information
Trueshot will boost the attack damage not only of the archer using it, but of any other ranged attackers nearby, so it can considerably increase the damage output of a party with a lot of ranged heroes.  However, it becomes very expensive at high levels, so weigh the benefits carefully.

Trueshot auras from multiple heroes will not stack, so it's only necessary for one hero in your party to purchase Trueshot .