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VIP

Hero Melee Attack, Unarmored

The VIP is by no means a fighter, having a weak, slow attack, little health, no armor, and the slowest movement speed of any hero in the game. He has no offensive abilities. However, he does have a handy bag of tricks at his disposal for aiding his own survival.

This hero is specific to the role of VIP.

 

VIP Stats

Level 1 Stats:

Strength*: 10
Agility: 6
Intelligence: 14
   
Health: 350
Mana: 225
Armor: 0
Damage: 11-15
Cooldown: 3.5 sec (before agility speed bonus)
Range: Melee
Move Speed: 175

*Primary Attribute

At Level Up:

+2.0 Strength
+0 Agility
+1.7 Intelligence

 

VIP Abilities

Hide
Allows the VIP to disappear into the shadows. The VIP cannot move or attack while hiding.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 Unlimited None None N/A Unit Self Immobile invisibility after 4 seconds 1
2 Unlimited None None N/A Unit Self Immobile invisibility after 2 seconds 2
3 Unlimited None None N/A Unit Self Immobile invisibility after 1 second 3
4 Unlimited None None N/A Unit Self Immobile invisibility after 0.5 seconds 4
5 Unlimited None None N/A Unit Self Immobile invisibility after 0.25 seconds 5
Hide Information
The VIP will Hide automatically while standing still, but ordering him to hide will keep him from automatically acquiring targets to attack, ensuring that he will stay hidden (works like Shadowmeld).

When using Hide to keep yourself safe, keep in mind that the Scout's Piercing Gaze, the Sniper's Flare, the Conjurer's Vision Wards, and the Engineer's Scout Towers all have the ability to see you while you are hiding. Also, if an Assassin silences you while you are hiding, you will be revealed.

 

Shield of Authority
Makes the VIP temporarily invulnerable
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 4 sec. 8 sec. 200 N/A Unit Self Invulnerability 1
2 4 sec. 7.5 sec. 180 N/A Unit Self Invulnerability 3
3 4 sec. 7 sec. 162 N/A Unit Self Invulnerability 5
4 4 sec. 6.5 sec. 145 N/A Unit Self Invulnerability 7
5 4 sec. 6 sec. 131 N/A Unit Self Invulnerability 9

Shield of Authority Information
This is the VIP's trump ability, which buys him extra time no matter how grim the situation may seem.

Use Shield of Authority to run through heavily-defended bottlenecks, especially right in front of the way gate.

Use Shield of Authority to save yourself when you are about to die.

Shield of Authority eats up a lot of mana, so try to save it for the times it will be most useful.

 

Doppelganger
Creates an illusion of the VIP to distract his enemies.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 10 sec. 5 sec. 75 N/A Unit Self Doppelganger takes 100% extra damage 1
2 15 sec. 5 sec. 75 N/A Unit Self Doppelganger takes 70% extra damage 2
3 20 sec. 5 sec. 75 N/A Unit Self Doppelganger takes 49% extra damage 3
4 25 sec. 5 sec. 75 N/A Unit Self Doppelganger takes 34% extra damage 4
5 30 sec. 5 sec. 75 N/A Unit Self Doppelganger takes 24% extra damage 5
6 35 sec. 4.75 sec. 75 N/A Unit Self Doppelganger takes 17% extra damage 6
7 40 sec. 4.5 sec. 70 N/A Unit Self Doppelganger takes 12% extra damage 7
8 50 sec. 4 sec. 65 N/A Unit Self Doppelganger takes 8% extra damage 8
9 60 sec. 3.5 sec. 60 N/A Unit Self Doppelganger takes 6% extra damage 9
10 75 sec. 3 sec. 55 N/A Unit Self Doppelganger takes 4% extra damage 10

Doppelganger Information
Strategic use of Doppelgangers makes it much more difficult for the assassins to perform a surgical strike against the VIP. Cast Doppelganger when you are under direct attack to confuse your assailants. If they target the real VIP instead of the fake image, cast Doppelganger again.

At high levels, when Doppelgangers have good duration, you can send them on longer missions as decoys.

Use Doppelgangers to probe enemy defenses and trigger enemy traps.

Use your Doppelganger to activate a power generator while you make a run for the waygate.

Be careful how you use your Doppelgangers. If you always put your Doppelganger in front of yourself, then the assassins will learn to always target the rearmost VIP and the Doppelganger won't help you. Vary your strategy to keep the assassins guessing.

 

Sanction
Gives enemy units a chance to miss.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 15 sec 1 sec 60 500 Unit Ground, Enemy, Neutral 33% chance to miss 1
2 15 sec 1 sec 60 500 Unit Ground, Enemy, Neutral 40% chance to miss 2
3 15 sec 1 sec 60 500 Unit Ground, Enemy, Neutral 46% chance to miss 3
4 15 sec 1 sec 60 500 Unit Ground, Enemy, Neutral 51% chance to miss 4
5 15 sec 1 sec 60 500 Unit Ground, Enemy, Neutral 56% chance to miss 5
6 15 sec 1 sec 60 500 Unit Ground, Enemy, Neutral 60% chance to miss 6
7 15 sec 1 sec 60 500 Unit Ground, Enemy, Neutral 64% chance to miss 7
8 15 sec 1 sec 60 500 Unit Ground, Enemy, Neutral 68% chance to miss 8
9 15 sec 1 sec 60 500 Unit Ground, Enemy, Neutral 71% chance to miss 9
10 15 sec 1 sec 60 500 Unit Ground, Enemy, Neutral 74% chance to miss 10

Sanction Information
Sanction can be a big help both in keeping yourself alive under attack, and in aiding the bodyguards in larger battles. Use Sanction on enemy units that deal a lot of damage, like Assassins and Berserkers (if you can make it stick on them).

 

Leaderrship
Increases movement speed of the VIP and nearby bodyguards.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 10 sec 15 sec 115 N/A 600 Friend, Self, Vulnerable, Invulnerable +15% movement speed 1
2 10 sec 15 sec 115 N/A 600 Friend, Self, Vulnerable, Invulnerable +24% movement speed 2
3 10 sec 15 sec 115 N/A 600 Friend, Self, Vulnerable, Invulnerable +32% movement speed 3
4 10 sec 15 sec 115 N/A 600 Friend, Self, Vulnerable, Invulnerable +39% movement speed 4
5 10 sec 15 sec 115 N/A 600 Friend, Self, Vulnerable, Invulnerable +45% movement speed 5
6 10 sec 15 sec 115 N/A 600 Friend, Self, Vulnerable, Invulnerable +50% movement speed 6
7 10 sec 15 sec 115 N/A 600 Friend, Self, Vulnerable, Invulnerable +54% movement speed 7
8 10 sec 15 sec 115 N/A 600 Friend, Self, Vulnerable, Invulnerable +57% movement speed 8
9 10 sec 15 sec 115 N/A 600 Friend, Self, Vulnerable, Invulnerable +59% movement speed 9
10 10 sec 15 sec 115 N/A 600 Friend, Self, Vulnerable, Invulnerable +60% mov