Back
|
Engineer |
Piercing Melee Attack, Unarmored
Engineers aren't fierce fighters or great magicians, but they
are master architects and builders, able to support their allies by quickly
constructing barricades, towers, and other structures. All of the Engineer's
abilities are geared towards improving and supporting his creations.
Although the Engineer is an available hero choice for both the
assassins and the bodyguards, he is usually only chosen for the assassins, where
he can set up defensive buildings and wait for the VIP and his bodyguards to
approach. As a bodyguard, the engineer can still be helpful, but his job is much
more difficult, because the VIP needs to advance rather than merely defend. He
can still set up towers and moon wells in mid-battle, however, and he can
barricade narrow passageways to cut off pursuit. Constructing moon wells just
behind the battle lines can be a great help in large battles, allowing your
allies to fight longer before they fall.
All Engineer buildings are destroyed after each round.
Not that the Engineer will not automatically attack
nearby enemies. This is to ensure that the auto-casting of Repair works
correctly even when enemies are nearby, and to make it harder for enemies to
lure you away from the cover of your towers. You can still attack enemies if you
target them manually.
Engineer Stats
Level 1 Stats:
Strength: |
16 |
Agility: |
10 |
Intelligence*: |
17 |
|
|
Health: |
500 |
Mana: |
270 |
Armor: |
1 |
Damage: |
19-23 |
Cooldown: |
3.1 sec (before agility speed bonus) |
Range: |
Melee |
Move Speed: |
190 |
*Primary Attribute
At Level Up:
+2.3 Strength
+1.2 Agility
+2.3 Intelligence
Engineer Abilities
|
Restores hit points to damaged buildings. |
1 |
Instant |
1 sec. |
12 |
100 |
Unit |
Structure, Friend, Vulnerable,
Invulnerable |
20 HP restored |
1 |
2 |
Instant |
1 sec. |
18 |
100 |
Unit |
Structure, Friend, Vulnerable,
Invulnerable |
30 HP restored |
2 |
3 |
Instant |
1 sec. |
24 |
100 |
Unit |
Structure, Friend, Vulnerable,
Invulnerable |
40 HP restored |
3 |
4 |
Instant |
1 sec. |
30 |
100 |
Unit |
Structure, Friend, Vulnerable,
Invulnerable |
50 HP restored |
4 |
5 |
Instant |
1 sec. |
36 |
100 |
Unit |
Structure, Friend, Vulnerable,
Invulnerable |
60 HP restored |
5 |
|
Repair Information
Repair will automatically recast until the targeted building is at full
health.It will take the same amount of mana to heal a building regardless
of how many skill points you put into Repair, but you will be able to repair
the building faster with a higher-level Repair skill.
Two engineers cannot repair the same structure at the same time.
|
Increases the resources available to the Engineer for constructing buildings. |
1 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+5 lumber each round |
1 |
2 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+10 lumber each round |
2 |
3 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+15 lumber each round |
3 |
4 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+20 lumber each round |
4 |
5 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+25 lumber each round |
5 |
6 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+30 lumber each round |
6 |
7 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+35 lumber each round |
7 |
8 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+40 lumber each round |
8 |
9 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+45 lumber each round |
9 |
10 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+50 lumber each round |
10 |
|
Lumber Information
Lumber allows Engineers to construct more buildings each round. All Engineers
get 15 wood per round by default, but the Lumber skill increases the amount of
wood available for constructing buildings.
You cannot trade wood to other players. If you could, then one Engineer on a
team could put all his skill points into lumber and give it to another Engineer
on the same team who puts all his points into upgrades, and this would be both
unbalanced and against the intent of the Engineer hero. If this bothers you, you
can think of the Lumber skill as making the Engineer more efficient at
conserving materials rather than giving him more materials to use.
|
Increases the damage inflicted by the Engineer's towers, and increases mana and
mana regeneration of
buildings which use mana. |
1 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+1 damage die for towers, +20% mana, +0.3
mana/sec |
1 |
2 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+2 damage dice for towers, +40% mana,
+0.6 mana/sec |
2 |
3 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+3 damage dice for towers, +60% mana,
+0.9 mana/sec |
3 |
4 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+4 damage dice for towers, +80% mana,
+1.2 mana/sec |
4 |
5 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+5 damage dice for towers, +100% mana,
+1.5 mana/sec |
5 |
6 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+6 damage dice for towers, +120% mana,
+1.8 mana/sec |
6 |
7 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+7 damage dice for towers, +140% mana,
+2.1 mana/sec |
7 |
8 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+8 damage dice for towers, +160% mana,
+2.4 mana/sec |
8 |
9 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+9 damage dice for towers, +180% mana,
+2.7 mana/sec |
9 |
10 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+10 damage dice for towers, +200% mana,
+3.0 mana/sec |
10 |
|
Honed Weapons Information
The Honed Weapons skill allows an Engineer to construct more deadly towers.
The amount of damage increase varies from tower to tower.
Honed Weapons have no effect on non-attacking buildings, such as
barricades and scout towers. They also have no effect on the
damage of the Frost Nova spell cast by the Frost Spire tower, although they do
improve the tower's normal attack, and provide the tower with more mana for
casting Frost Nova.
Honed Weapons may be very useful if you are using a lot of Moon Wells, even
if you have no attacking buildings, because it will allow the Moon Wells to
generate and store more mana.
|
Makes the Engineer's buildings harder to destroy. |
1 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+30 HP, +1 armor |
1 |
2 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+60 HP, +2 armor |
2 |
3 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+90 HP, +3 armor |
3 |
4 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+120 HP, +4 armor |
4 |
5 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+150 HP, +5 armor |
5 |
6 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+180 HP, +6 armor |
6 |
7 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+210 HP, +7 armor |
7 |
8 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+240 HP, +8 armor |
8 |
9 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+270 HP, +9 armor |
9 |
10 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
+300 HP, +10 armor |
10 |
|
Fortification Information
Fortification gives the Engineer's buildings more hit points and armor, making
them more difficult to destroy. This is most useful for Engineers who build lots
of barricades to block enemy passage, as the barricades will delay the enemy
longer if they are more difficult to destroy.
|
Allows the Engineer to recover lumber from his own destroyed buildings. |
1 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
Recover 1 lumber every 5 sec. |
1 |
2 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
Recover 1 lumber every 2.5 sec. |
3 |
3 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
Recover 1 lumber every 1.67 sec. |
5 |
4 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
Recover 1 lumber every 1.25 sec. |
7 |
5 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
Recover 1 lumber every 1 sec. |
9 |
6 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
Recover 1 lumber every 0.83 sec. |
6 |
7 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
Recover 1 lumber every 0.71 sec. |
7 |
8 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
Recover 1 lumber every 0.63 sec. |
8 |
9 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
Recover 1 lumber every 0.56 sec. |
9 |
10 |
N/A |
N/A |
None |
N/A |
N/A |
N/A |
Recover 1 lumber every 0.5 sec. |
10 |
|
Salvage Information
Salvage allows an Engineer to rebuild his own structures after they're
destroyed by slowly refunding the cost of the building. It will not allow you
to have more buildings at one time than you could otherwise, but it will allow
you to replace buildings after they're gone.
If you choose to invest in Salvage, consider placing your first buildings
in locations where the enemy team is likely to destroy them early during the
round. This will give you more time to recover the lumber and place buildings
in a new location where they will trouble your enemies a second time.
Engineer Buildings
The Engineer's primary job is to construct buildings. Engineers
have 15 wood available to them at the start of each round (plus whatever they
get from their Lumber skill) with which to do this. There is no way to get more
wood during a round, but wood is restored at the start of each new round. All
existing buildings are destroyed when a round ends.
All structures have 100 hit points, plus bonuses from
Fortification.
|
Barricades have no function except to get in the way. They are larger than
the standard towers, and more heavily armored (they have a base armor of 4,
whereas all other buildings have 0), allowing them to be more effectively
blockers. They are also the least expensive and fastest-constructing building
available to the Engineer.
|
|
Scout Towers also have no attack, and are smaller, more expensive, and more
easily destroyed than Barricades. However, they have a long sight radius and
the ability to see invisible units, making them one of only three methods of
invisibility detection in the game. Useful for detecting Scouts or Assassins
trying to sneak past your defenses.
|
|
Moon Wells have the ability to replenish the life and mana of nearby
allies, at the cost of 1 mana for every 2 health replenished and 2 mana for
every 1 mana replenished. They also regenerate mana very quickly, at a rate of
3 mana per second. Moon Wells constructed a little ways behind a fight can be
used by retreating units to quickly heal and reenter the battle, and Engineers
can also construct Moon Wells in emergencies for a quick health boost.
|
|
Damage: 11-17 piercing +
1-7 per level of Honed Weapons
Cooldown: 1.5 sec
Range: 600
Arrow Towers are the standard defensive structure of the Engineer. They
deal piercing damage at a good range with a fast attack speed.
|
|
Damage: 11-24 siege +
1-14 per level of Honed Weapons
Cooldown: 2.5 sec
Range: 800
Cannon Towers have greater range than Arrow Towers, and also deal splash
damage, but they have a slower firing rate and tend to have trouble hitting
moving targets. Siege damage is rarely more effective than piercing, but
Cannon Towers are good at destroying enemy buildings within range. This,
combined with their long range, makes them ideal for offensive towering (if
you can ever find an opportunity to do so).
|
|
Damage: 11-17 magical +
1-7 per level of Honed Weapons
Cooldown: 1.4 sec
Range: 500
Arcane Towers attack slightly faster than Arrow Towers, but
slightly shorter range. However, they deal magical damage rather than
piercing, which tends to make them more effective at killing enemy Guardians
and Berserkers (except when they have spell immunity from Unstoppable Force).
They also have the ability to hit ethereal units, preventing enemies from
slipping through your fortifications using Banish.
|
|
Damage: 4-20 magical +
1-17 per level of Honed Weapons
Cooldown: 2.8 sec
Range: 600
Special: Frost Attack, casts Frost Nova
Frost Spires are the most advanced tower available to the Engineer.
Although they deal less damage than other towers initially, their damage grows
more quickly as the Engineer develops Honed Weapons. They also slow the
movement and attack speeds of their targets with a frost attack, and have the
ability to cast Frost Nova for additional damage and slowing.
|