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Engineer

Piercing Melee Attack, Unarmored

Engineers aren't fierce fighters or great magicians, but they are master architects and builders, able to support their allies by quickly constructing barricades, towers, and other structures. All of the Engineer's abilities are geared towards improving and supporting his creations.

Although the Engineer is an available hero choice for both the assassins and the bodyguards, he is usually only chosen for the assassins, where he can set up defensive buildings and wait for the VIP and his bodyguards to approach. As a bodyguard, the engineer can still be helpful, but his job is much more difficult, because the VIP needs to advance rather than merely defend. He can still set up towers and moon wells in mid-battle, however, and he can barricade narrow passageways to cut off pursuit. Constructing moon wells just behind the battle lines can be a great help in large battles, allowing your allies to fight longer before they fall.

All Engineer buildings are destroyed after each round.

Not that the Engineer will not automatically attack nearby enemies. This is to ensure that the auto-casting of Repair works correctly even when enemies are nearby, and to make it harder for enemies to lure you away from the cover of your towers. You can still attack enemies if you target them manually.

 

Engineer Stats

Level 1 Stats:

Strength: 16
Agility: 10
Intelligence*: 17
   
Health: 500
Mana: 270
Armor: 1
Damage: 19-23
Cooldown: 3.1 sec (before agility speed bonus)
Range: Melee
Move Speed: 190

*Primary Attribute

At Level Up:

+2.3 Strength
+1.2 Agility
+2.3 Intelligence

 

Engineer Abilities

Repair
Restores hit points to damaged buildings.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 Instant 1 sec. 12 100 Unit Structure, Friend, Vulnerable, Invulnerable 20 HP restored 1
2 Instant 1 sec. 18 100 Unit Structure, Friend, Vulnerable, Invulnerable 30 HP restored 2
3 Instant 1 sec. 24 100 Unit Structure, Friend, Vulnerable, Invulnerable 40 HP restored 3
4 Instant 1 sec. 30 100 Unit Structure, Friend, Vulnerable, Invulnerable 50 HP restored 4
5 Instant 1 sec. 36 100 Unit Structure, Friend, Vulnerable, Invulnerable 60 HP restored 5
Repair Information
Repair will automatically recast until the targeted building is at full health.

It will take the same amount of mana to heal a building regardless of how many skill points you put into Repair, but you will be able to repair the building faster with a higher-level Repair skill.

Two engineers cannot repair the same structure at the same time.

 

Lumber
Increases the resources available to the Engineer for constructing buildings.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 N/A N/A None N/A N/A N/A +5 lumber each round 1
2 N/A N/A None N/A N/A N/A +10 lumber each round 2
3 N/A N/A None N/A N/A N/A +15 lumber each round 3
4 N/A N/A None N/A N/A N/A +20 lumber each round 4
5 N/A N/A None N/A N/A N/A +25 lumber each round 5
6 N/A N/A None N/A N/A N/A +30 lumber each round 6
7 N/A N/A None N/A N/A N/A +35 lumber each round 7
8 N/A N/A None N/A N/A N/A +40 lumber each round 8
9 N/A N/A None N/A N/A N/A +45 lumber each round 9
10 N/A N/A None N/A N/A N/A +50 lumber each round 10

Lumber Information
Lumber allows Engineers to construct more buildings each round. All Engineers get 15 wood per round by default, but the Lumber skill increases the amount of wood available for constructing buildings.

You cannot trade wood to other players. If you could, then one Engineer on a team could put all his skill points into lumber and give it to another Engineer on the same team who puts all his points into upgrades, and this would be both unbalanced and against the intent of the Engineer hero. If this bothers you, you can think of the Lumber skill as making the Engineer more efficient at conserving materials rather than giving him more materials to use.

 

Honed Weapons
Increases the damage inflicted by the Engineer's towers, and increases mana and mana regeneration of buildings which use mana.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 N/A N/A None N/A N/A N/A +1 damage die for towers, +20% mana, +0.3 mana/sec 1
2 N/A N/A None N/A N/A N/A +2 damage dice for towers, +40% mana, +0.6 mana/sec 2
3 N/A N/A None N/A N/A N/A +3 damage dice for towers, +60% mana, +0.9 mana/sec 3
4 N/A N/A None N/A N/A N/A +4 damage dice for towers, +80% mana, +1.2 mana/sec 4
5 N/A N/A None N/A N/A N/A +5 damage dice for towers, +100% mana, +1.5 mana/sec 5
6 N/A N/A None N/A N/A N/A +6 damage dice for towers, +120% mana, +1.8 mana/sec 6
7 N/A N/A None N/A N/A N/A +7 damage dice for towers, +140% mana, +2.1 mana/sec 7
8 N/A N/A None N/A N/A N/A +8 damage dice for towers, +160% mana, +2.4 mana/sec 8
9 N/A N/A None N/A N/A N/A +9 damage dice for towers, +180% mana, +2.7 mana/sec 9
10 N/A N/A None N/A N/A N/A +10 damage dice for towers, +200% mana, +3.0 mana/sec 10

Honed Weapons Information
The Honed Weapons skill allows an Engineer to construct more deadly towers. The amount of damage increase varies from tower to tower.

Honed Weapons have no effect on non-attacking buildings, such as barricades and scout towers. They also have no effect on the damage of the Frost Nova spell cast by the Frost Spire tower, although they do improve the tower's normal attack, and provide the tower with more mana for casting Frost Nova.

Honed Weapons may be very useful if you are using a lot of Moon Wells, even if you have no attacking buildings, because it will allow the Moon Wells to generate and store more mana.

 

Fortification
Makes the Engineer's buildings harder to destroy.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 N/A N/A None N/A N/A N/A +30 HP, +1 armor 1
2 N/A N/A None N/A N/A N/A +60 HP, +2 armor 2
3 N/A N/A None N/A N/A N/A +90 HP, +3 armor 3
4 N/A N/A None N/A N/A N/A +120 HP, +4 armor 4
5 N/A N/A None N/A N/A N/A +150 HP, +5 armor 5
6 N/A N/A None N/A N/A N/A +180 HP, +6 armor 6
7 N/A N/A None N/A N/A N/A +210 HP, +7 armor 7
8 N/A N/A None N/A N/A N/A +240 HP, +8 armor 8
9 N/A N/A None N/A N/A N/A +270 HP, +9 armor 9
10 N/A N/A None N/A N/A N/A +300 HP, +10 armor 10

Fortification Information
Fortification gives the Engineer's buildings more hit points and armor, making them more difficult to destroy. This is most useful for Engineers who build lots of barricades to block enemy passage, as the barricades will delay the enemy longer if they are more difficult to destroy.

 

Salvage
Allows the Engineer to recover lumber from his own destroyed buildings.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 N/A N/A None N/A N/A N/A Recover 1 lumber every 5 sec. 1
2 N/A N/A None N/A N/A N/A Recover 1 lumber every 2.5 sec. 3
3 N/A N/A None N/A N/A N/A Recover 1 lumber every 1.67 sec. 5
4 N/A N/A None N/A N/A N/A Recover 1 lumber every 1.25 sec. 7
5 N/A N/A None N/A N/A N/A Recover 1 lumber every 1 sec. 9
6 N/A N/A None N/A N/A N/A Recover 1 lumber every 0.83 sec. 6
7 N/A N/A None N/A N/A N/A Recover 1 lumber every 0.71 sec. 7
8 N/A N/A None N/A N/A N/A Recover 1 lumber every 0.63 sec. 8
9 N/A N/A None N/A N/A N/A Recover 1 lumber every 0.56 sec. 9
10 N/A N/A None N/A N/A N/A Recover 1 lumber every 0.5 sec. 10

Salvage Information
Salvage allows an Engineer to rebuild his own structures after they're destroyed by slowly refunding the cost of the building. It will not allow you to have more buildings at one time than you could otherwise, but it will allow you to replace buildings after they're gone.

If you choose to invest in Salvage, consider placing your first buildings in locations where the enemy team is likely to destroy them early during the round. This will give you more time to recover the lumber and place buildings in a new location where they will trouble your enemies a second time.

 

 

Engineer Buildings

The Engineer's primary job is to construct buildings. Engineers have 15 wood available to them at the start of each round (plus whatever they get from their Lumber skill) with which to do this. There is no way to get more wood during a round, but wood is restored at the start of each new round. All existing buildings are destroyed when a round ends.

All structures have 100 hit points, plus bonuses from Fortification.

 

Barricade
2 Wood

Barricades have no function except to get in the way. They are larger than the standard towers, and more heavily armored (they have a base armor of 4, whereas all other buildings have 0), allowing them to be more effectively blockers. They are also the least expensive and fastest-constructing building available to the Engineer.

 

Scout Tower
3 Wood

Scout Towers also have no attack, and are smaller, more expensive, and more easily destroyed than Barricades. However, they have a long sight radius and the ability to see invisible units, making them one of only three methods of invisibility detection in the game. Useful for detecting Scouts or Assassins trying to sneak past your defenses.

 

Moon Well
4 Wood

Moon Wells have the ability to replenish the life and mana of nearby allies, at the cost of 1 mana for every 2 health replenished and 2 mana for every 1 mana replenished. They also regenerate mana very quickly, at a rate of 3 mana per second. Moon Wells constructed a little ways behind a fight can be used by retreating units to quickly heal and reenter the battle, and Engineers can also construct Moon Wells in emergencies for a quick health boost.

 

Arrow Tower
5 Wood

Damage: 11-17 piercing + 1-7 per level of Honed Weapons
Cooldown: 1.5 sec
Range: 600

Arrow Towers are the standard defensive structure of the Engineer. They deal piercing damage at a good range with a fast attack speed.

 

Cannon Tower
5 Wood

Damage: 11-24 siege + 1-14 per level of Honed Weapons
Cooldown: 2.5 sec
Range: 800

Cannon Towers have greater range than Arrow Towers, and also deal splash damage, but they have a slower firing rate and tend to have trouble hitting moving targets. Siege damage is rarely more effective than piercing, but Cannon Towers are good at destroying enemy buildings within range. This, combined with their long range, makes them ideal for offensive towering (if you can ever find an opportunity to do so).

 

Arcane Tower
5 Wood

Damage: 11-17 magical + 1-7 per level of Honed Weapons
Cooldown: 1.4 sec
Range: 500

Arcane Towers attack slightly faster than Arrow Towers, but slightly shorter range. However, they deal magical damage rather than piercing, which tends to make them more effective at killing enemy Guardians and Berserkers (except when they have spell immunity from Unstoppable Force). They also have the ability to hit ethereal units, preventing enemies from slipping through your fortifications using Banish.

 

Frost Spire
8 Wood

Damage: 4-20 magical + 1-17 per level of Honed Weapons
Cooldown: 2.8 sec
Range: 600
Special: Frost Attack, casts Frost Nova

Frost Spires are the most advanced tower available to the Engineer. Although they deal less damage than other towers initially, their damage grows more quickly as the Engineer develops Honed Weapons. They also slow the movement and attack speeds of their targets with a frost attack, and have the ability to cast Frost Nova for additional damage and slowing.