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Berserker

Piercing Melee Attack (Normal vs. Buildings), Heavy Armor

The Berserker is a courageous warrior, charging into battle without regard for his own safety. This allows the Berserker to attack with unparalleled frenzy, but also makes him easier to kill.

The Berserker ordinarily deals piercing damage, but has an alternate attack used against structures which deals normal damage, making the Berserker effective at tearing down enemy fortifications.

 

Berserker Stats

Level 1 Stats:

Strength*: 28
Agility: 8
Intelligence: 16
   
Health: 800
Mana: 255
Armor: 0
Damage: 30-60
Cooldown: 2.2 sec (before agility speed bonus)
Range: Melee
Move Speed: 200

*Primary Attribute

At Level Up:

+4.3 Strength
+0.6 Agility
+1.2 Intelligence

 

Berserker Abilities

Berserk
Activate for increased move and attack speed, but take double damage from piercing and magical attacks.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 Unlimited 5 sec. None N/A Unit Self +47% attack speed, +9% move speed,
pierce/magic damage increased by 100%
1
2 Unlimited 5 sec. None N/A Unit Self +64% attack speed, +17% move speed,
pierce/magic damage increased by 100%
2
3 Unlimited 5 sec. None N/A Unit Self +81% attack speed, +24% move speed,
pierce/magic damage increased by 100%
3
4 Unlimited 5 sec. None N/A Unit Self +98% attack speed, +30% move speed,
pierce/magic damage increased by 100%
4
5 Unlimited 5 sec. None N/A Unit Self +115% attack speed, +35% move speed,
pierce/magic damage increased by 100%
5
6 Unlimited 5 sec. None N/A Unit Self +132% attack speed, +39% move speed,
pierce/magic damage increased by 100%
6
7 Unlimited 5 sec. None N/A Unit Self +149% attack speed, +42% move speed,
pierce/magic damage increased by 100%
7
8 Unlimited 5 sec. None N/A Unit Self +166% attack speed, +44% move speed,
pierce/magic damage increased by 100%
8
9 Unlimited 5 sec. None N/A Unit Self +183% attack speed, +45% move speed,
pierce/magic damage increased by 100%
9
10 Unlimited 5 sec. None N/A Unit Self +200% attack speed, +45% move speed,
pierce/magic damage increased by 100%
10
Berserk Information
This is the Berserker's trademark ability. The additional attack speed can be a great boon in taking down an enemy, and the movement speed increase can be even more helpful, because movement speed is extremely important in Hunted. If you take Berserk to high levels, you will probably want to leave it turned on at all times.

Turn off Berserk if several enemy heroes with piercing or magical attacks focus fire on you. A Berserker can die very quickly to focused fire while berserk.

Use Berserk while using Unstoppable Force. The attack speed bonus from Berserk will allow you to make more attacks using the damage bonus from Unstoppable Force, and the magic immunity from Unstoppable Force will override the weakness to magic from Berserk, leaving you weak only against piercing.

 

Unstoppable Force
Temporarily grants the Berserker bonus damage, 2 bonus armor, and spell immunity.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 15 sec. 30 sec. 200 N/A Unit Self +25 damage, +2 armor, spell immunity 1
2 15 sec. 30 sec. 200 N/A Unit Self +40 damage, +2 armor, spell immunity 3
3 15 sec. 30 sec. 200 N/A Unit Self +55 damage, +2 armor, spell immunity 5
4 15 sec. 30 sec. 200 N/A Unit Self +70 damage, +2 armor, spell immunity 7
5 15 sec. 30 sec. 200 N/A Unit Self +85 damage, +2 armor, spell immunity 9
6 15 sec. 30 sec. 200 N/A Unit Self +100 damage, +2 armor, spell immunity 11
7 15 sec. 30 sec. 200 N/A Unit Self +115 damage, +2 armor, spell immunity 13
8 15 sec. 30 sec. 200 N/A Unit Self +130 damage, +2 armor, spell immunity 15
9 15 sec. 30 sec. 200 N/A Unit Self +145 damage, +2 armor, spell immunity 17
10 15 sec. 30 sec. 200 N/A Unit Self +160 damage, +2 armor, spell immunity 19

Unstoppable Force Information
Use this ability to increase your combat effectiveness and guard against magic. The spell immunity from Unstoppable Force is invaluable for protecting the Berserker from disabling spells such as Ensnare, Shadow Strike, and Tremor that can seriously hamper his ability to fight.

Use Berserk while using Unstoppable Force. The attack speed bonus from Berserk will allow you to make more attacks using the damage bonus from Unstoppable Force, and the magic immunity from Unstoppable Force will override the weakness to magic from Berserk, leaving you weak only against piercing.

You cannot be healed while using Unstoppable Force, so be careful when you use it. Also, you cannot use Death Walk while you are using Unstoppable Force.

Note that Unstoppable Force can only be taken once every two levels.

 

Indomitable Will
Automatically removes negative effects from the Berserker.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 Unlimited None 40/effect N/A Unit Self Removes negative effects 1
2 Unlimited None 28/effect N/A Unit Self Removes negative effects 2
3 Unlimited None 19/effect N/A Unit Self Removes negative effects 3
4 Unlimited None 13/effect N/A Unit Self Removes negative effects 4
5 Unlimited None 9/effect N/A Unit Self Removes negative effects 5
6 Unlimited None 6/effect N/A Unit Self Removes negative effects 4

Indomitable Will Information
When Indomitable Will is turned on, instead of suffering from ailments such as slowing effects, poison, Ensnare, Banish, etc., your mana will automatically be consumed to instantly dispel them. Positive effects such as Regeneration will not be affected.

Use Indomitable Will to prevent yourself from being hindered or stopped in your attack, but watch your mana.

 

Irresistible Charge
Gives the Berserker a boost of speed and lets him move past other units
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 5 sec. 20 sec. 100 N/A Unit Self +50% move speed, move past units 1
2 5 sec. 20 sec. 100 N/A Unit Self +60% move speed, move past units 2
3 5 sec. 20 sec. 100 N/A Unit Self +70% move speed, move past units 3
4 5 sec. 20 sec. 100 N/A Unit Self +80% move speed, move past units 4
5 5 sec. 20 sec. 100 N/A Unit Self +90% move speed, move past units 5
6 5 sec. 20 sec. 100 N/A Unit Self +100% move speed, move past units 6
7 5 sec. 20 sec. 100 N/A Unit Self +110% move speed, move past units 7
8 5 sec. 20 sec. 100 N/A Unit Self +120% move speed, move past units 8
9 5 sec. 20 sec. 100 N/A Unit Self +130% move speed, move past units 9
10 5 sec. 20 sec. 100 N/A Unit Self +140% move speed, move past units 10

Irresistible Charge Information
Sometimes, as a melee unit, it is difficult to get in a position where you can deal damage effectively. Irresistible Charge is just the skill to correct this problem, because it will allow you to close within range of your target quickly and without worrying about being blocked by obstacles.

Irresistible Charge will allow the Berserker to move past units, wards, Engineer buildings, and even natural obstacles like rocks and trees as if they were not there (he still can't scale cliffs, however).

Use Irresistible Charge to close on opponents in the back rank of the enemy formation or hiding behind obstructions.

Use Irresistible Charge to get past Engineers' barricades or Druids' tree walls.

You can also use Irresistible Charge when you're wounded to escape from battle more quickly.

Irresistible Charge can be combined with other abilities, such as Berserk, Unstoppable Force,  or Death Walk.  The movement speed bonus from Berserk will stack.

Irresistible Charge will not prevent you from being stunned, slowed, or ensnared. Use Indomitable Will to break out of such hindrances.

 

Death Walk
Makes the Berserker very hard to kill for a time. When the effect expires, the Berserker dies.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 10 sec. 10 sec. 50 N/A Unit Self +100 armor, 90% spell resistance 1
2 11.5 sec. 11.5 sec. 50 N/A Unit Self +100 armor, 90% spell resistance 2
3 13 sec. 13 sec. 50 N/A Unit Self +100 armor, 90% spell resistance 3
4 14.5 sec. 14.5 sec. 50 N/A Unit Self +100 armor, 90% spell resistance 4
5 16 sec. 16 sec. 50 N/A Unit Self +100 armor, 90% spell resistance 5
6 17.5 sec. 17.5 sec. 50 N/A Unit Self +100 armor, 90% spell resistance 6
7 19 sec. 19 sec. 50 N/A Unit Self +100 armor, 90% spell resistance 7
8 20.5 sec. 20.5 sec. 50 N/A Unit Self +100 armor, 90% spell resistance 8
9 22 sec. 22 sec. 50 N/A Unit Self +100 armor, 90% spell resistance 9
10 23.5 sec. 23.5 sec. 50 N/A Unit Self +100 armor, 90% spell resistance 10