Assassin |
Piercing Ranged Attack, Medium Armor
Assassins are the expert killers, weavers of shadow and wielders of steel. All of their abilities are geared towards eliminating a single target swiftly and effectively. A single Assassin is a deadly weapon, and a group of Assassins working together can slay their target faster than thought.
Only assassins may play as Assassins.
Level 1 Stats:
Strength: 18 Agility*: 19 Intelligence: 14 Health: 550 Mana: 225 Armor: 4 Damage: 21-31 Cooldown: 2.46 sec (before agility speed bonus) Range: 250 Move Speed: 225 *Primary Attribute
At Level Up:
+1.8 Strength
+1.8 Agility
+2.0 Intelligence
Shadow Step Allows the Assassin to become invisible, but move more slowly. If the invisibility is broken by making an attack, the attack deals backstab damage. |
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Shadow Step Information
This may be the Assassin's best skill, because it can be used both for stealth and for damage. The Assassin normally moves slightly faster than other heroes (except the Scout), so at high levels you may be able to outrun your enemies while using Shadow Step. Beyond level 10, you get no further movement speed bonus from points into Shadow Step, but the backstab damage begins to increase more quickly.Note that the bonus damage applied to your attack is still considered piercing damage, which means it will get a 50% increase against the unarmored VIP. Inversely, a Guardian using Defend will take reduced damage from the backstab.
Cancel Shadow Step
Removes the effect of Shadow Step from the Assassin, allowing her to move at normal speed again.This ability is granted to the Assassin automatically and does not require the investment of skill points.
Shadow
Strike Damages and poisons one enemy, slowing him and dealing damage over time. |
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Shadow Strike Information
Shadow Strike does decent initial damage, but it's more useful for the slowing poison. This keeps your target close to you (or away from you, depending) while you attack, and the poison deals as much damage as the strike if you wait for it to get its full effect.You can put just one point into Shadow Strike to use it to slow down bodyguards or the VIP. Raising the skill level only increases damage.
Fan
of Knives Deals damage to nearby enemies. |
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Fan of Knives Information
Fan of Knives doesn't do as much damage to a single target as the same level Shadow Strike, but it deals its damage immediately and can deal more damage in total to several targets.When the VIP uses Doppelganger, use Fan of Knives to hit both him and his illusion at the same time.
Fan of Knives can hit invisible units. Use Fan of Knives to finish off the VIP if he tries to escape by hiding.
Fan of Knives can hit up to three targets.
Shadow
Soul Reduces the target's armor and lets the Assassin see through his eyes. |
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Shadow Soul Information
Shadow Soul allows an enemy unit to be killed much more quickly than they could otherwise. Cast Shadow Soul on an enemy that your team is focusing upon to amplify the damage inflicted by everyone on your team.Use Shadow Soul on an enemy when another Assassin is prepared to backstab them to amplify the damage from the backstab, or cast Shadow Soul, then quickly cast Shadow Step and perform a backstab yourself.
Armor has no effect on damage from spells, so Shadow Soul won't increase damage from abilities such as Blizzard and Shadow Strike.
If the VIP is blocking your Shadow Strike using Diver the Ether, you can put one point into Shadow Soul and cast that on the VIP first to trigger his shield, and then use Shadow Strike during the cooldown period.
Shadow Soul can help you attack enemies protected by Sentinel's Ward. At a given level, Shadow Soul removes just as much armor as Sentinel's Ward adds.
You may wish to coordinate with other Assassins on your team so that only one of you invests in Shadow Soul.
Don't invest too heavily in Shadow Soul. You get optimal returns for your skill points if you reduce the target's armor to zero or a bit below. At very negative values, a few points of armor one way or the other makes relatively little difference.
Silence Prevents enemies within a target area from using spells. |
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