B.T.T. Master Index
|B. T. T.|
|Basic Tactical Training|
"We hold these truths to be self-evident, that all men are
~ Excerpt from the Declaration of Independence
<< March 27, 2001 >>
The sun is shining, not a cloud in the sky. The perfect day for a water fight.
You walk into your base and take inventory. Five people, including yourself, on your team; the armory consists of an XP 35, XP 90, XP 310, CPS 1000, and CPS 2500. The enemy team had the same.
"OK, we're about to start," you tell your team. "Here's what we'll do . . ."
If you would like your composite plan posted on this page and evaluated, send it in by email. If you would like an evaluation by email instead of on this page, or wish to remain anonymous, please say so.
<< March 29, 2001 >>
I would first evacuate my base and head up to the large body of water in the top left corner. I would do this for three reasons. 1) The water supply 2) If the enemy attacked my base, any body inside would be trapped and 3) the woods is an excellent place to hide if need be and it's a great place to set up ambushes.
After this was completed, I would send a scout with the XP 35 to determine the location of the enemy and gather as much intelligence as possible.
If the enemy were reported to be moving toward our initial base, I would move over towards theirs and set up an ambush.
If they were reported to still be in their base, I would move through the woods and storm them with 3 men (90, 310 & 1000) using a weave formation while the remaining two charged about 10-15 seconds later for backup.
If they were reported to be anywhere else except for the smaller pond I would use guerrilla warfare tactics.
If they were at the smaller pond, I would move down to the lower right corner and trap them in the walled off area.
~Rob "the if man" Mercer
First of all, it is perhaps important to note the difference between a wall and a barricade. A barricade is usually only about 3-4 feet high, made by piling up some kind of loose material (sand bags are a classic example, but cardboard boxes work decently well in a water fight). No one is going to be "trapped" by the barricades; given a few seconds you ought to be able to climb over them. They are designed to provide cover from enemy fire and/or slow the enemy advance while still allowing you to shoot at them.
Now, with regard to relocating your troops. I notice several minor glitches here. Firstly, the enemy base has a direct line of sight to yours (its maybe around 150 feet away, but they could still see you), so if you move all your forces out, they'll see you leaving. Secondly, moving to the water so you can refill is a bad idea if you don't plan on DEFENDING the water (all your plans involve your going on the offensive as soon as you find the enemy). Thirdly, the woods up there would not be an asset to you in the event of an attack, because anyone near the lake (so they can refill) would be out of the woods, or nearly so, and the enemy would be charging from within the woods -- in short, they get the cover, and you don't. I noticed you did something similar in exercise b1-1, you should be careful about that.
As for your attack plans, they seem a bit vague, it would be a good idea to fill them out a bit. Setting an ambush at their base might be a good idea, except that you'll have to trek through a lot of open ground to get there, so they'll probably see you on your way in. Charging their base, weave or no weave, sounds like it is doomed to failure unless you've got a much more detailed plan -- they've got cover, and you don't, so you need to have a darn good trick up your sleeve if you want to win. You can't trap them by the other pond for reasons noted earlier. Using "guerrilla warfare tactics" is way too vague for me to even comment on.
<< March 29, 2002 >>
I would take the CPS 1000. My fastest runners will have the XP 35 & XP 90 (which will be on stream mode the entire time). My most accurate soldier will have the CPS 2500. And whoever is left over can have the XP 310 (which will be on the 1.5X setting the entire time).
I would first go to the middle of the woods in the southeast corner of the battlefield. I'm moving there because I want to try to get the enemy a bit nervous so they will have to be pinned down in the barricade. That's about a 230-foot jog from my barricade. I would then let my troops rest for a minute.
Next, I would try to draw the enemy forces out of their barricade (which, I will assume are three feet high and are constructed out of cardboard boxes). To drag them out, I would send the XP 90 & XP 310 out to the northwestern areas of the woods. I would tell them to appear rather incompetent & to act like this is one of their first water fights. They would also try to expose themselves to get the enemies' attention so they will pursue.
They probably won't send all of their troops, but I can expect them to send at least two. My troops will slowly move further and further back until they get into a sprint as the enemy troops come rushing at them. Eventually, they will run into an ambush in the middle of the woods.
The CPS 2500 & I will be concealed so that when the enemy rushes past us, we will set up crossfire. The 2500 will be on right, and I will be on the left. They should be eliminated at this point, but just in case, the XP 90 & XP 310 will turn around come within firing range and blast them. As another precaution, the XP 35 will be about 15 feet north of me. He will also be concealed. As soon as the crossfire is established, he will whip around and be prepared to attack their rear should they try to retreat. Hence, we will have them surrounded:
Two enemies in the center, the XP 35 blocking their rear escape route, a CPS 2500 on 20X to their right, a CPS 1000 (me) to their right, and a XP 90 & XP 310 to their front.
This should take both of them out. This will destroy the equality of our two teams and give us the advantage!
From there, I would try to blitz the rear of the enemy barricade. Our formation would look like a triangle with the XP 35 at the top point, the 310 at the bottom-left point, and the XP 90 at the bottom-right point. There will be three-foot intervals between the troops. The CPS 2500 & I will be in the center, moving around, taking shots behind the other troops. We will charge from the woods to their barricade.
Once we read their barricade, most, if not all, of the enemies should be eliminated. If there are any left, then the XP 310 and the CPS 2500 will go ahead and flank them to their west while the other troops continue their assault on the enemies rear.
If they do not pursue (we would determine this by if they don't chase after the XP 90 & 310 in about four minutes), then our forces will get into a line facing the enemy. The order of the soldiers will be like this (from front to last):
XP 35, XP 90, XP 310, CPS 1000 (me), CPS 2500
There will be a three-foot interval between the troops. They will begin walking towards the enemy. When they get within the CPS 2500's firing range, the CPS 2500 will run up the right side of the line and take potshots at the enemy troops. When he gets to the top of the line, he will get in front of the XP 35. When the CPS 2500 passes me, I will run up the left side of the line and do the same as him and get in front of him when I reach the end of the line. When the 2500 wielder runs past the 310, the 310 will run up the right side of the line and do just as I did. He will get in front of me when he reaches the end of the line. It will go on like this until all five enemies are eliminated.
The troops will attack the open part of the barricade (the rear).