Hydrolysis
B.T.T. Master Index
Primer










B. T. T.








Basic Tactical Training

Exercise B1-1:
"Chessboard"


















"The only way they won't be pawns is if they're players."
~ Colonel Graff


















<< March 23, 2001 >>

b1-1map.jpg (35211 bytes)

You instruct your five teammates to check their weapons and make certain they are in working order. It was unlikely there would be anything wrong, but stranger things had happened. You begin to check over your own XP 310, identical to the ones two of your teammates carried. The other three held CPS 1200 models.

Satisfied, you straighten up and briefly survey the battlefield again. It was fairly small, only about 80 meters square. You could see the enemy team, also of six, preparing to start. They had an XP 35, two SC 400s, two SC 600s, and a Monster. An unusual arsenal, to say the least.

"OK," you say, turning back to your force. "These are the positions I want you to get into when we start . . ."

Determine the deployment of your troops only. It is not required to submit a battle plan, but be sure to indicate your reasoning.


















If you would like your deployment posted on this page and evaluated, send it in by email. If you would like an evaluation by email instead of on this page, or wish to remain anonymous, please say so.


















<< March 27, 2001 >>

I would first send two men up to 3B. This way, they would have cover and concealment. Two others would go to the lower right hand corner of 3g.

There four men could then intercept the enemy while the remaining two could go to where the bulk of the enemy attacked or they could sneak around to set up a crossfire. The possibilities are endless.

~Rob Mercer

I'll assume that the last two men are staying at the starting location until they see fit to do something else (attack enemy, loop around, whatever).

In addition to deploying your troops, it would be a good idea to deploy your weapons. Obviously, each of the six troops will take one of the six weapons, but which weapons you are sending where would be good to say.

Other than that, this looks like a fairly good defensive deployment, so it'll work fine as long as the enemy doesn't decide to play defensively too. I'm a bit concerned about the troops in 3B, because if they're right at the edge of the forest they'll probably have less cover than any attackers coming through, and if they are not well-hidden may be easier to see against the open background. Also, if enemies manage to take control of the barricades in 3C, they could be in trouble (unless your last two troops come to their rescue, in which case the enemies in 3C would be in a very sticky position).


















<< June 8, 2001 >>

If the enemy goes threw files C and D, then we are going to send two CPS 1200’s and two XP 310’s to B4 and then we are going to send the remaining troops (1 XP 310 and 1 CPS 1200) to E4. This way, when the enemy goes down the C or D files, the troops on B4 could go intercept them, it doesn’t even matter what file they’re on, as long as it is the C or D file. Then, when the enemy their back turned, the troops on E4 can come out and attack the enemies, But, if the enemies come down the woods, the four troops there will go down to the barricade at C3 for some cover. There, hopefully, the troops on E4 will come and join them.

If the enemy troops stay on defensive, I will assume they will move to the barricade on E7. We will put the three XP 310’s and a CPS 1200 on G7. Then, we will take the remaining troops (2 CPS 1200’s) and put them on B5. This way, the troops on G7 will move up to E8 and attack the rear, where there is no barrier. The troops on B5 will move to D7 to get their flank once the enemy is dedicated to the troops on E8.

If the enemy goes right, threw the F(whatever isn’t water), G, and H files, to capture the E2 barricade, we will put the three XP 310’s and a CPS 1200 on C4. The other two CPS 1200’s will go on H3. This way, when the enemy captures the E2 barricade, the troops on C4 can charge to D1 and attack. After the enemy is committed to fighting the troops on D1, the troops on H3 will charge and attack the enemies other flank on F1.The only thing wrong with this is the possibility that the enemy might go through the G and H files and discover the two CPS 1200’s. If they are found, the troops on C4 will rush to there aid and they will all battle it out. But, going threw the forest would slow down the enemy advance, so they might not go in there.

~Sapper (Spartan Federation)

Firstly, I notice all your plans are basically the same: get the enemy to sit still and fight four of your soldiers, and then bring the other two up from behind. In the first plan you hold a 310 and a 1200 in reserve, in the second and third you hold back two 1200s -- I'm not sure what the reason is for this difference. I do notice that the first plan is really the only one where you play defense, and the other two involve troops running farther -- however, I would think that a longer run to get to the battle would encourage you to use lighter, rather than heavier, weaponry for the second unit.

The first plan is pretty good, except that it requires you to wait long enough to see what your enemy is doing, and still have enough time to get half-way across the battlefield and into position WITHOUT being seen (since if you're seen, the enemy will have a much easier time attacking one of your units, and will have their choice of battleground). This seems awfully difficult to manage. You have just as far to go as the enemy and they get a head start, so you'll be hurrying just to get into position -- I don't think you'll manage it without being seen.

In the second plan, I see less potential for things going wrong. Your main unit in the woods at G7 is probably within range of the enemy Monster, but only just barely, and with the cover of the forest should be safe. The enemy might charge out and attack you, but that seems unlikely if they've been waiting there during your entire advance. However, there are two problems: firstly, your troops at B5 have to run across almost 30 meters of open ground to join the battle, which first tires them out, and secondly gives the enemy a lot of time to spot you and be ready. Secondly, attacking them from behind won't do you much good, because they can probably climb over the barricade and defend it from the opposite side in less than 10 seconds. This will give your last two soldiers the best chance at remaining unseen and dealing a major blow, but it puts your other four troops in a tough position.

In the third plan, attacking from the side will keep the enemy from simply moving to the other side of the barricade, because if you're attacking more or less end-on it will do them no good, and there's no barrier running north-south. However, your back attack is still running quite some distance. Also, I think you'd have a hard time getting them into position unseen, and if the enemy knows about them, your other four troops are in no position to help, and you're in trouble.

You did fail to account, however, for two major possibilities: first, that the enemy might split up, and second, that they might advance on the FGH-side of the battlefield and NOT occupy the barricade in E2. These don't seem utterly unlikely to me, so you should bear them in mind.

<< July 31, 2001 >>

Here's my correction for B1-1.....

I would first send two men armed with CPS 1200's up to the lower left hand corner of 4B. This way, they would have cover and concealment. A CPS 1200 and a XP 310 would go to the lower right hand corner of 3g.

There, four men could then intercept the enemy while the remaining two XP 310's could go to where the bulk of the enemy attacked or they could sneak around to set up a crossfire. The possibilities are endless.

~Sapper (Spartan Federation)

<< September 5, 2001 >>

I would first send two XP 310’s up to 3B. This way, they would have cover and concealment. The two CPS 1200s would go to the lower right hand corner of 3g. There, the four guys could intercept the enemy while the remaining two could go to where the bulk of the enemy attacked or they could sneak around to set up a crossfire.

~Sapper (Spartan Federation)


















<< June 18, 2001 >>

First of all I would send two guys with CPS 1200s and one guy with the XP 310 to about 4B and tell them to stay there and wait. Then i would go with one other guy with his XP 310 and myself to the lower right hand corner of 3G and wiat while the last guy would go to around 6D and get the enemy to follow him and when he got to 3C he would hide behide the barricade and the guys in the woods around 4B would ambush them and if the enemies flanck them, myself and the other guy with me would attack from behide.

~Thomas Zimmerman

Sprinting across 40 meters of open ground to attack the enemy from behind sounds like too much time and effort spent. Also, if things go wrong, having a third of your team that far away (and, furthermore, unable to move closer stealthily) seems like a mistake.

Still, the basic idea is a textbook maneuver, and could work out well provided the enemy falls for it.

What about stationing the backup units near the barricade in E4? Maybe have them start hidden in F4, where they'd be harder to see (angle's important since there's no east-west running barricade), and then have them move up to E4 when the enemy gets closer and they don't have to hide behind the end of the barricade to remain hidden. That way, they're a lot closer and can help out if they need to, and the barricade would be a good place for your other troops to retreat to if they need to get away, so already having people there to defend it could be very helpful.


















<< March 18, 2003 >>

Upon analyzing this situation, it becomes apparent that we have an advantage. Because there is nothing resembling a house nearby, there is probably no QFD or hose, the enemy's primary defensive advantates (the quick-filling of his SCs, and a hose to be used as a weapon) are negated. Thus, the only sources of water are the three ponds. My plan revolves around securing them, and the deployment reflects that.

Obviously the hardest one to secure will be the one on b7. Two 310s will move to the large westernmost forest to harrass any enemy forces that attempt to reload there. Because they are away from a water source, I'm avoiding the use of CPS for this assignment. The large pond is essentially neutral because at ten meters+ it is hard to hit someone, unless, of course, they are trying to reload, so I am sending a 310 and a 1200 there to secure it. The last two 1200s will move to the forest to the Southeast and the pond on h4.

While I don't have to send a plan, I think that troops are deployed to reflect thier jobs in the plan. My short-term goal is to gain a space advantage and stop enemy soldiers from using the pond on b7.

If the enemy does a full-frontal attack on my left to drive my forces out of the west woods, they will retreat to the c3 barricade to give time for my e4/f4 troops to flank the enemy attackers. These combined forces will then follow up with an attack on the left flank as the two 1200s will roll up the right.

If the enemy tries to flank my forces on e4/f4 from both sides, they will be flanked by both my other forces while one defends from the e4 barricade, the other on the f4. If they only try to flank on one side, (for example, coming in from the d file) then my troops on the left will flank them and my men on the right will attack. If they come in on the g file, it's vice versa.

If they attack my right, they will encounter sustained fire from my central troops, and a possible rear attack by them.

If the enemy attacks equally on all fronts, my troops on the left will fight a guerilla war in the forest, My central troops will keep it at a stalemate, and my soldiers on the right will attempt to retreat back to the southeast forest in hopes of overextending the enemy attackers for a rear assault from the 1200 in the center. After they are defeated, we can join up with my men on the left and defeat the reamaining enemies in detail.

If they play defensively, my plan is set into motion. The troops on the left can easily harass the enemies trying to refill on b7, and it is almost impossible to refill at the central pond under fire, as it kills one's mobility. My long-term goal is to move my men at the right to the g5 barricade or the northeast forest, and then hold the b7 pond, slowly overpowering the enemy to the point that they run out of ammunition and can no longer fight. Once this is done, it's only a matter of minutes, as my men form a semicircle and soak the trapped enemy soldiers one by one.

~AquaPhoenix