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Races
Metharism is populated by 13 different sapient races, detailed
descriptions of each follow. Statistics are in the following format:
Race Name |
C.F. |
Construction Factor |
|
Starting Advantages
Starting Disadvantages |
Plural: Plural Race Name |
(S) Special Ability |
base · max
during construction · potential |
|
Build |
base · max
during construction · potential |
Reflexes |
base · max
during construction · potential |
Intelligence |
base · max
during construction · potential |
Learn |
base · max
during construction · potential |
Charisma |
base · max
during construction · potential |
Health (HP) |
base · max
during construction · potential |
Mana (MP) |
base · max
during construction · potential |
Edge |
base · max
during construction · potential |
Race description and information.
Forbidden Skills: |
skills you can't get |
Cannot Learn Language: |
language subskills you can't get |
Cannot Speak Language: |
languages you are unable to pronounce |
A detailed description of what each of these means is included in the instructions for
Character Generation.
Human |
C.F. |
275 |
Plural: Humans |
(S) Intuition |
10 · 70 · 100 |
|
Build |
1 · 6 · 7 |
Reflexes |
1 · 6 · 7 |
Intelligence |
3 · 8 · 9 |
Learn |
1 · 7 · 9 |
Charisma |
0 · 5 · 7 |
Health (HP) |
50 · 100 · 250 |
Mana (MP) |
0 · 30 · 125 |
Edge |
2 · 5 · 10 |
High intelligence has earned Humans a reputation as engineers, while
their high edge and mysterious "intuition" have earned them a reputation for
luck. Because many Humans have been scientists, philosophers, and teachers, the Human
language is used most commonly in higher-level language and science.
Forbidden Skills: |
Flying |
Cannot Learn Language: |
Talcona, Zorr, Ethereal |
Cannot Speak Language: |
Talcona, Hilex, Ifrenon, Felix, Zorr, Kesprit, Ethereal |
Talcon |
C.F. |
250 |
|
Sixth Sense: Life |
Plural: Talcona |
(S) Psi |
30 · 80 · 120 |
|
Build |
0 · 5 · 5 |
Reflexes |
0 · 5 · 5 |
Intelligence |
4 · 7 · 9 |
Learn |
2 · 8 · 9 |
Charisma |
2 · 6 · 8 |
Health (HP) |
40 · 80 · 180 |
Mana (MP) |
10 · 75 · 150 |
Edge |
1 · 2 · 5 |
The only race to rival the intelligence, the esteemed Talcona are
humanoid but very tall, and tend to give the impression of wisdom. Talcona communicate
with one another telepathically, and such the range of sounds they can make is limited
enough that they cannot speak any language. However, a sort of universal sign language has
evolved for Talcona and Ethereals, which many of them practice. Furthermore, their psi
talent allows them to telepathically implant or extract thoughts from another beings
mind. Still, most Talcona stick to their own kind and avoid contact with other races.
Forbidden Skills: |
Flying, Voice |
Cannot Learn Language: |
Zorr |
Cannot Speak Language: |
Human, Hilex, Infrenon, Aurq, Felix, Terrack, Zorr, Kesprit, Quin, Kiquei, Ethereal,
Demigod |
Hilex |
C.F. |
300 |
Plural: Hilex |
(S) Venom |
20 · 50 · 70 |
|
Build |
1 · 7 · 9 |
Reflexes |
2 · 8 · 9 |
Intelligence |
0 · 5 · 6 |
Learn |
-1 · 5 · 5 |
Charisma |
-1 · 5 · 7 |
Health (HP) |
75 · 200 · 450 |
Mana (MP) |
0 · 20 · 80 |
Edge |
1 · 3 · 8 |
The serpentine Hilex are fierce warriors with a reputation for bad
temperament. They have two slender arms and their snakes tail splits half way down
into two segments, which they can stand on like legs. Although they are not exactly
humanoid, most combat-related equipment is designed for easy use by them because they
supply so much business. Their venom usually only comes out when they bite, but some have
learned to spit venom at a distance.
Forbidden Skills: |
Flying, Swimming |
Cannot Learn Language: |
Talcona, Zorr, Ethereal |
Cannot Speak Language: |
Talcona, Ifrenon, Aurq, Terrack, Zorr, Kesprit, Ethereal |
Ifreno |
C.F. |
285 |
Plural: Ifrenon |
(S) Fire |
30 · 60 · 120 |
|
Build |
0 · 6 · 8 |
Reflexes |
1 · 7 · 9 |
Intelligence |
0 · 6 · 6 |
Learn |
1 · 6 · 7 |
Charisma |
0 · 4 · 6 |
Health (HP) |
50 · 150 · 350 |
Mana (MP) |
15 · 25 · 100 |
Edge |
0 · 2 · 5 |
The small but strong Ifrenon usually move about quickly on all four
limbs, but remain reasonably fast and dextrous on 2 feet when they wish to be. Their
mouths spout fire at their will, making them warriors to be reckoned with and handy in a
forge. They have extreme resistance to heat but very little to cold, and a strong aversion
to water in its pure form.
Forbidden Skills: |
Flying, Swimming |
Cannot Learn Language: |
Talcona, Zorr, Ethereal |
Cannot Speak Language: |
Talcona, Hilex, Aurq, Felix, Zorr, Quin, Ethereal |
Aurq |
C.F. |
250 |
|
Natural Aptitude: Swimming |
Plural: Aurq |
(S) Water Control |
5 · 45 · 115 |
|
Build |
1 · 5 · 5 |
Reflexes |
0 · 6 · 6 |
Intelligence |
1 · 7 · 7 |
Learn |
3 · 7 · 8 |
Charisma |
2 · 7 · 8 |
Health (HP) |
40 · 80 · 200 |
Mana (MP) |
40 · 80 · 200 |
Edge |
0 · 1 · 3 |
The tall, slender Aurq are excellent mages and swimmers, boasting the
ability to breath underwater. It is said that they can part the seas.
Forbidden Skills: |
Flying |
Cannot Learn Language: |
Talcona, Zorr, Ethereal |
Cannot Speak Language: |
Talcona, Hilex, Ifrenon, Terrack, Zorr, Ethereall |
Folex |
C.F. |
250 |
|
Ambidextrous |
Plural: Felix |
(S) Aero |
30 · 60 · 120 |
|
Build |
-1 · 4 · 6 |
Reflexes |
4 · 9 · 9 |
Intelligence |
0 · 6 · 7 |
Learn |
0 · 6 · 7 |
Charisma |
2 · 8 · 9 |
Health (HP) |
30 · 90 · 200 |
Mana (MP) |
20 · 50 · 100 |
Edge |
1 · 4 · 7 |
The light-hearted Felix have found friends among every race through the
aerial delivery of messages. Though they lack strength, their warriors gain advantages
through speed and flight. Their screams can focus a burst of air to strike with the impact
of an arrow.
Forbidden Skills: |
Swimming |
Cannot Learn Language: |
Talcona, Zorr, Ethereal |
Cannot Speak Language: |
Talcona, Hilex, Terrack, Zorr, Kesprit, Ethereal |
Terrack |
C.F. |
275 |
|
Toughness
Natural Aptitude: Tunneling
Natural Ineptitude: Swimming |
Plural: Terrack |
(S) Earth Control |
15 · 65 · 115 |
|
Build |
3 · 8 · 9 |
Reflexes |
1 · 7 · 7 |
Intelligence |
0 · 6 · 6 |
Learn |
-1 · 5 · 7 |
Charisma |
0 · 6 · 7 |
Health (HP) |
85 · 250 · 500 |
Mana (MP) |
5 · 15 · 80 |
Edge |
0 · 3 · 6 |
The mole-like Terrack often have trouble holding tools in their massive
paws, but need no weapon in combat. They are more agile on four legs than two, but will
usually stand on two legs among other races to put them at ease. They have bone-like armor
plates on their backs to help them in the event of a sudden cave in, but they also come in
handy against malicious attacks.
Forbidden Skills: |
Flying |
Cannot Learn Language: |
Talcona, Zorr, Ethereal |
Cannot Speak Language: |
Talcona, Aurq, Felix, Zorr, Kiquei, Ethereal |
Zorr |
C.F. |
300 |
|
Sixth Sense: Magic
Magic-Deaf |
Plural: Zorr |
(S) Anti-Magic |
50 · 150 · 250 |
|
Build |
0 · 7 · 8 |
Reflexes |
0 · 7 · 8 |
Intelligence |
0 · 7 · 8 |
Learn |
1 · 8 · 9 |
Charisma |
1 · 8 · 9 |
Health (HP) |
100 · 150 · 350 |
Mana (MP) |
0 · 0 · 0 |
Edge |
1 · 6 · 9 |
The humanoid Zorr have found widespread employment as countermeasures
against wizards for their natural shroud of anti-magic. Zorr usually live and work alone,
but when a large number congregate in a particular town, there will quickly be not a mage
to found in the entire area. Almost all Zorr speak a second language, because it is
forbidden to teach their native tongue to anyone of another race.
Forbidden Skills: |
Flying |
Cannot Learn Language: |
Talcona, Ethereal |
Cannot Speak Language: |
Talcona, Ethereal, Demigod |
Kesprit |
C.F. |
300 |
|
Natural Ineptitude: Flying |
Plural: Kesprit |
(S) Smoke |
40 · 80 · 120 |
|
Build |
-1 · 5 · 7 |
Reflexes |
1 · 8 · 8 |
Intelligence |
0 · 6 · 7 |
Learn |
0 · 5 · 6 |
Charisma |
-1 · 4 · 5 |
Health (HP) |
75 · 200 · 350 |
Mana (MP) |
0 · 50 · 175 |
Edge |
1 · 4 · 7 |
Usually called "Dragons" after their mammoth cousins, the
Kesprit have traded most of their size, fire, and flying abilities for intelligence and
magic; however, they retain limited flying ability and can exhale smoke. They rely heavily
on their armor-like scales and claws, teeth, and breath because they can use little
equipment, particularly if it is fitted for another species. They will walk on two legs
and use their studded tails as props in formal situations, but their children move on four
legs or fly.
Forbidden Skills: |
|
Cannot Learn Language: |
Talcona, Zorr, Ethereal |
Cannot Speak Language: |
Talcona, Aurq, Felix, Zorr, Kiquei, Ethereal |
Quin |
C.F. |
275 |
Plural: Quin |
(S) Regeneration |
30 · 50 · 80 |
|
Build |
0 · 6 · 7 |
Reflexes |
0 · 6 · 7 |
Intelligence |
0 · 6 · 7 |
Learn |
0 · 6 · 7 |
Charisma |
2 · 8 · 8 |
Health (HP) |
100 · 450 · 750 |
Mana (MP) |
0 · 15 · 75 |
Edge |
0 · 1 · 2 |
The charismatic Quin are famous among the 13 races for a talent at
survival. The Quin are merely immortal, and when most races would die the Quin merely fall
into a deep sleep until their body can heal itself. The Quin are also blessed with
incredible regenerative abilities. People joke that if you want to actually kill a Quin
that first you have to shoot them twice in the head with a crossbow to distract them, then
throw them off a cliff into a river to drown them, and finally find the body and burn it
on the pyre to keep them dead.
Forbidden Skills: |
Flying |
Cannot Learn Language: |
Talcona, Zorr, Ethereal |
Cannot Speak Language: |
Talcona, Hilex, Infrenon, Terrack, Zorr, Kesprit, Ethereal |
Kiquei |
C.F. |
175 |
|
Frailty |
Plural: Kiquei |
(S) Will |
80 · 150 · 250 |
|
Build |
-1 · 3 · 5 |
Reflexes |
2 · 8 · 8 |
Intelligence |
0 · 6 · 7 |
Learn |
0 · 6 · 7 |
Charisma |
0 · 7 · 9 |
Health (HP) |
20 · 75 · 125 |
Mana (MP) |
100 · 200 · 350 |
Edge |
3 · 7 · 12 |
The small, fragile Kiquei dont make fine warriors, but many have
become famous carpenters, blacksmiths, weavers, and wizards for their incredible
abilities. They can accumulate ludicrous amounts of mana, and also have an innate ability
to warp local reality to their will sometimes it takes a trained eye just to tell
the difference. Though small, everyone knows that you have to surprise or totally
overwhelm a Kiquei to do it any real harm.
Forbidden Skills: |
Flying |
Cannot Learn Language: |
Talcona, Zorr, Ethereal |
Cannot Speak Language: |
Talcona, Infrenon, Terrack, Zorr, Kesprit, Ethereal |
Ethereal |
C.F. |
300 |
|
Frailty |
Plural: Ethereals |
(S) Tangibility |
80 · 200 · 450 |
|
Build |
-3 · 3 · 5 |
Reflexes |
-1 · 5 · 6 |
Intelligence |
1 · 7 · 8 |
Learn |
-1 · 5 · 7 |
Charisma |
-3 · 3 · 5 |
Health (HP) |
20 · 50 · 100 |
Mana (MP) |
10 · 35 · 100 |
Edge |
0 · 2 · 5 |
Intangible beings, Ethereals are transparent from the front and
invisible from the back. They float, totally unaffected by gravitys pull, and easily
pass right through anything unless it has a powerful enchantment on it designed to block
them. Because they cannot control airflow around them, they cannot speak a conventional
language, although they do have a language for communicating with one another, and some
Ethereals have adopted the sign language originally developed for use by the Talcona.
Talcona are the only race other than the Ethereals themselves that can make any sense of
their bizarre language. They can become tangible willingly to speak and interact with the
world around them, but only for a limited time.
Forbidden Skills: |
Flying |
Cannot Learn Language: |
Talcona, Zorr |
Cannot Speak Language: |
Human, Talcona, Aurq, Felix, Zorr, Quin, Kiquei
(none but Ethereal unless tangible) |
Demigod |
C.F. |
325 |
Plural: Demigods |
(S) none |
|
|
Build |
0 · 4 · 9 |
Reflexes |
0 · 4 · 9 |
Intelligence |
0 · 4 · 9 |
Learn |
0 · 4 · 9 |
Charisma |
0 · 4 · 9 |
Health (HP) |
5 · 50 · 900 |
Mana (MP) |
0 · 15 · 500 |
Edge |
0· 1 · 15 |
The average Demigod is quite ungifted when compared to the other races
and as a result, Demigods have become the butt of many jokes. A few Demigods, however,
have lived up to the incredible potential of the race and earned fame and respect above
all others.
Forbidden Skills: |
Flying |
Cannot Learn Language: |
Talcona, Zorr, Ethereal |
Cannot Speak Language: |
Talcona, Felix, Zorr, Ethereal |