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Races


Metharism is populated by 13 different sapient races, detailed descriptions of each follow. Statistics are in the following format:

Race Name C.F. Construction Factor vspacer.gif (828 bytes)

Starting Advantages

Starting Disadvantages

Plural: Plural Race Namevspacer.gif (828 bytes) (S) Special Ability base max during construction potential
Build base max during construction potential
Reflexes base max during construction potential
Intelligence base max during construction potential
Learn base max during construction potential
Charisma base max during construction potential
Health (HP) base max during construction potential
Mana (MP) base max during construction potential
Edge base max during construction potential

Race description and information.

Forbidden Skills: skills you can't get
Cannot Learn Language: language subskills you can't get
Cannot Speak Language: languages you are unable to pronounce

A detailed description of what each of these means is included in the instructions for Character Generation.


Human C.F. 275
Plural: Humansvspacer.gif (828 bytes) (S) Intuition 10 70 100
Build 1 6 7
Reflexes 1 6 7
Intelligence 3 8 9
Learn 1 7 9
Charisma 0 5 7
Health (HP) 50 100 250
Mana (MP) 0 30 125
Edge 2 5 10

High intelligence has earned Humans a reputation as engineers, while their high edge and mysterious "intuition" have earned them a reputation for luck. Because many Humans have been scientists, philosophers, and teachers, the Human language is used most commonly in higher-level language and science.

Forbidden Skills: Flying
Cannot Learn Language: Talcona, Zorr, Ethereal
Cannot Speak Language: Talcona, Hilex, Ifrenon, Felix, Zorr, Kesprit, Ethereal

Talcon C.F. 250 vspacer.gif (828 bytes) Sixth Sense: Life
Plural: Talconavspacer.gif (828 bytes) (S) Psi 30 80 120
Build 0 5 5
Reflexes 0 5 5
Intelligence 4 7 9
Learn 2 8 9
Charisma 2 6 8
Health (HP) 40 80 180
Mana (MP) 10 75 150
Edge 1 2 5

The only race to rival the intelligence, the esteemed Talcona are humanoid but very tall, and tend to give the impression of wisdom. Talcona communicate with one another telepathically, and such the range of sounds they can make is limited enough that they cannot speak any language. However, a sort of universal sign language has evolved for Talcona and Ethereals, which many of them practice. Furthermore, their psi talent allows them to telepathically implant or extract thoughts from another being’s mind. Still, most Talcona stick to their own kind and avoid contact with other races.

Forbidden Skills: Flying, Voice
Cannot Learn Language: Zorr
Cannot Speak Language: Human, Hilex, Infrenon, Aurq, Felix, Terrack, Zorr, Kesprit, Quin, Kiquei, Ethereal, Demigod

Hilex C.F. 300
Plural: Hilexvspacer.gif (828 bytes) (S) Venom 20 50 70
Build 1 7 9
Reflexes 2 8 9
Intelligence 0 5 6
Learn -1 5 5
Charisma -1 5 7
Health (HP) 75 200 450
Mana (MP) 0 20 80
Edge 1 3 8

The serpentine Hilex are fierce warriors with a reputation for bad temperament. They have two slender arms and their snake’s tail splits half way down into two segments, which they can stand on like legs. Although they are not exactly humanoid, most combat-related equipment is designed for easy use by them because they supply so much business. Their venom usually only comes out when they bite, but some have learned to spit venom at a distance.

Forbidden Skills: Flying, Swimming
Cannot Learn Language: Talcona, Zorr, Ethereal
Cannot Speak Language: Talcona, Ifrenon, Aurq, Terrack, Zorr, Kesprit, Ethereal

Ifreno C.F. 285
Plural: Ifrenonvspacer.gif (828 bytes) (S) Fire 30 60 120
Build 0 6 8
Reflexes 1 7 9
Intelligence 0 6 6
Learn 1 6 7
Charisma 0 4 6
Health (HP) 50 150 350
Mana (MP) 15 25 100
Edge 0 2 5

The small but strong Ifrenon usually move about quickly on all four limbs, but remain reasonably fast and dextrous on 2 feet when they wish to be. Their mouths spout fire at their will, making them warriors to be reckoned with and handy in a forge. They have extreme resistance to heat but very little to cold, and a strong aversion to water in its pure form.

Forbidden Skills: Flying, Swimming
Cannot Learn Language: Talcona, Zorr, Ethereal
Cannot Speak Language: Talcona, Hilex, Aurq, Felix, Zorr, Quin, Ethereal

Aurq C.F. 250 vspacer.gif (828 bytes) Natural Aptitude: Swimming
Plural: Aurqvspacer.gif (828 bytes) (S) Water Control 5 45 115
Build 1 5 5
Reflexes 0 6 6
Intelligence 1 7 7
Learn 3 7 8
Charisma 2 7 8
Health (HP) 40 80 200
Mana (MP) 40 80 200
Edge 0 1 3

The tall, slender Aurq are excellent mages and swimmers, boasting the ability to breath underwater. It is said that they can part the seas.

Forbidden Skills: Flying
Cannot Learn Language: Talcona, Zorr, Ethereal
Cannot Speak Language: Talcona, Hilex, Ifrenon, Terrack, Zorr, Ethereall

Folex C.F. 250 vspacer.gif (828 bytes) Ambidextrous
Plural: Felixvspacer.gif (828 bytes) (S) Aero 30 60 120
Build -1 4 6
Reflexes 4 9 9
Intelligence 0 6 7
Learn 0 6 7
Charisma 2 8 9
Health (HP) 30 90 200
Mana (MP) 20 50 100
Edge 1 4 7

The light-hearted Felix have found friends among every race through the aerial delivery of messages. Though they lack strength, their warriors gain advantages through speed and flight. Their screams can focus a burst of air to strike with the impact of an arrow.

Forbidden Skills: Swimming
Cannot Learn Language: Talcona, Zorr, Ethereal
Cannot Speak Language: Talcona, Hilex, Terrack, Zorr, Kesprit, Ethereal

Terrack C.F. 275 vspacer.gif (828 bytes)  

Toughness

Natural Aptitude: Tunneling

Natural Ineptitude: Swimming

Plural: Terrackvspacer.gif (828 bytes) (S) Earth Control 15 65 115
Build 3 8 9
Reflexes 1 7 7
Intelligence 0 6 6
Learn -1 5 7
Charisma 0 6 7
Health (HP) 85 250 500
Mana (MP) 5 15 80
Edge 0 3 6

The mole-like Terrack often have trouble holding tools in their massive paws, but need no weapon in combat. They are more agile on four legs than two, but will usually stand on two legs among other races to put them at ease. They have bone-like armor plates on their backs to help them in the event of a sudden cave in, but they also come in handy against malicious attacks.

Forbidden Skills: Flying
Cannot Learn Language: Talcona, Zorr, Ethereal
Cannot Speak Language: Talcona, Aurq, Felix, Zorr, Kiquei, Ethereal

Zorr C.F. 300 vspacer.gif (828 bytes)  

Sixth Sense: Magic

Magic-Deaf

Plural: Zorrvspacer.gif (828 bytes) (S) Anti-Magic 50 150 250
Build 0 7 8
Reflexes 0 7 8
Intelligence 0 7 8
Learn 1 8 9
Charisma 1 8 9
Health (HP) 100 150 350
Mana (MP) 0 0 0
Edge 1 6 9

The humanoid Zorr have found widespread employment as countermeasures against wizards for their natural shroud of anti-magic. Zorr usually live and work alone, but when a large number congregate in a particular town, there will quickly be not a mage to found in the entire area. Almost all Zorr speak a second language, because it is forbidden to teach their native tongue to anyone of another race.

Forbidden Skills: Flying
Cannot Learn Language: Talcona, Ethereal
Cannot Speak Language: Talcona, Ethereal, Demigod

Kesprit C.F. 300 vspacer.gif (828 bytes) Natural Ineptitude: Flying
Plural: Kespritvspacer.gif (828 bytes) (S) Smoke 40 80 120
Build -1 5 7
Reflexes 1 8 8
Intelligence 0 6 7
Learn 0 5 6
Charisma -1 4 5
Health (HP) 75 200 350
Mana (MP) 0 50 175
Edge 1 4 7

Usually called "Dragons" after their mammoth cousins, the Kesprit have traded most of their size, fire, and flying abilities for intelligence and magic; however, they retain limited flying ability and can exhale smoke. They rely heavily on their armor-like scales and claws, teeth, and breath because they can use little equipment, particularly if it is fitted for another species. They will walk on two legs and use their studded tails as props in formal situations, but their children move on four legs or fly.

Forbidden Skills:
Cannot Learn Language: Talcona, Zorr, Ethereal
Cannot Speak Language: Talcona, Aurq, Felix, Zorr, Kiquei, Ethereal

Quin C.F. 275
Plural: Quinvspacer.gif (828 bytes) (S) Regeneration 30 50 80
Build 0 6 7
Reflexes 0 6 7
Intelligence 0 6 7
Learn 0 6 7
Charisma 2 8 8
Health (HP) 100 450 750
Mana (MP) 0 15 75
Edge 0 1 2

The charismatic Quin are famous among the 13 races for a talent at survival. The Quin are merely immortal, and when most races would die the Quin merely fall into a deep sleep until their body can heal itself. The Quin are also blessed with incredible regenerative abilities. People joke that if you want to actually kill a Quin that first you have to shoot them twice in the head with a crossbow to distract them, then throw them off a cliff into a river to drown them, and finally find the body and burn it on the pyre to keep them dead.

Forbidden Skills: Flying
Cannot Learn Language: Talcona, Zorr, Ethereal
Cannot Speak Language: Talcona, Hilex, Infrenon, Terrack, Zorr, Kesprit, Ethereal

Kiquei C.F. 175 vspacer.gif (828 bytes) Frailty
Plural: Kiqueivspacer.gif (828 bytes) (S) Will 80 150 250
Build -1 3 5
Reflexes 2 8 8
Intelligence 0 6 7
Learn 0 6 7
Charisma 0 7 9
Health (HP) 20 75 125
Mana (MP) 100 200 350
Edge 3 7 12

The small, fragile Kiquei don’t make fine warriors, but many have become famous carpenters, blacksmiths, weavers, and wizards for their incredible abilities. They can accumulate ludicrous amounts of mana, and also have an innate ability to warp local reality to their will – sometimes it takes a trained eye just to tell the difference. Though small, everyone knows that you have to surprise or totally overwhelm a Kiquei to do it any real harm.

Forbidden Skills: Flying
Cannot Learn Language: Talcona, Zorr, Ethereal
Cannot Speak Language: Talcona, Infrenon, Terrack, Zorr, Kesprit, Ethereal

Ethereal C.F. 300 vspacer.gif (828 bytes) Frailty
Plural: Etherealsvspacer.gif (828 bytes) (S) Tangibility 80 200 450
Build -3 3 5
Reflexes -1 5 6
Intelligence 1 7 8
Learn -1 5 7
Charisma -3 3 5
Health (HP) 20 50 100
Mana (MP) 10 35 100
Edge 0 2 5

Intangible beings, Ethereals are transparent from the front and invisible from the back. They float, totally unaffected by gravity’s pull, and easily pass right through anything unless it has a powerful enchantment on it designed to block them. Because they cannot control airflow around them, they cannot speak a conventional language, although they do have a language for communicating with one another, and some Ethereals have adopted the sign language originally developed for use by the Talcona. Talcona are the only race other than the Ethereals themselves that can make any sense of their bizarre language. They can become tangible willingly to speak and interact with the world around them, but only for a limited time.

Forbidden Skills: Flying
Cannot Learn Language: Talcona, Zorr
Cannot Speak Language: Human, Talcona, Aurq, Felix, Zorr, Quin, Kiquei
(none but Ethereal unless tangible)

Demigod C.F. 325
Plural: Demigodsvspacer.gif (828 bytes) (S) none
Build 0 4 9
Reflexes 0 4 9
Intelligence 0 4 9
Learn 0 4 9
Charisma 0 4 9
Health (HP) 5 50 900
Mana (MP) 0 15 500
Edge 0 1 15

The average Demigod is quite ungifted when compared to the other races and as a result, Demigods have become the butt of many jokes. A few Demigods, however, have lived up to the incredible potential of the race and earned fame and respect above all others.

Forbidden Skills: Flying
Cannot Learn Language: Talcona, Zorr, Ethereal
Cannot Speak Language: Talcona, Felix, Zorr, Ethereal