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Magic


What would a fantasy RPG be without the art of magic? A lot of different games have used different magic systems -- spells by levels, spells learned from books or scrolls, spells from enchanted equipment, even spells stolen from enemies. But there was one important thing I wanted to do with magic in Metharism -- I wanted to give players the chance to experiment with magic and create their own spells! Only one magic system I have ever seen has had the potential for this, and that is the system of having different syllables used in magic spells that could be combined in different patterns for different effects.

In Metharism, each spells is a combination of a series of magical syllables. All spells start with a syllable for power, and then a syllable for alignment. After that, any other syllables can be combined in any order in as long a sequence as you like to cast a spell.

Additional information regarding magic, including detailed information on each syllable and tips for spell construction, can be obtained by purchasing one of several books on the subject for your character during character generation.


Syllables

Power: p0nul.jpg (462 bytes)
NUL
p1lo.jpg (479 bytes)
LO
p2bal.jpg (588 bytes)
BAL
p3quo.jpg (361 bytes)
QUO
p4pi.jpg (535 bytes)
PI
p5ha.jpg (526 bytes)
HA
p6mon.jpg (556 bytes)
MON
p7ji.jpg (560 bytes)
JI
Alignment: a1kar.jpg (629 bytes)
KAR
a2zar.jpg (649 bytes)
ZAR
a3ral.jpg (523 bytes)
RAL
a4cos.jpg (589 bytes)
COS
a5or.jpg (472 bytes)
OR
a6kas.jpg (623 bytes)
KAS
Form: f1oh.jpg (403 bytes)
OH
f2sap.jpg (525 bytes)
SAP
f3ra.jpg (480 bytes)
RA
f4sha.jpg (611 bytes)
SHA
f5fra.jpg (520 bytes)
FRA
f6cal.jpg (616 bytes)
CAL
f7nan.jpg (555 bytes)
NAN
Substance: s1wah.jpg (547 bytes)
WAH
s2bi.jpg (428 bytes)
BI
s3aq.jpg (534 bytes)
AQ
s4ful.jpg (518 bytes)
FUL
s5ven.jpg (579 bytes)
VEN
s6vo.jpg (451 bytes)
VO
s7zo.jpg (531 bytes)
ZO
Function: fu1sor.jpg (518 bytes)
SOR
fu2ar.jpg (511 bytes)
AR
fu3ti.jpg (537 bytes)
TI
fu4iz.jpg (517 bytes)
IZ
fu5om.jpg (487 bytes)
OM
fu6bro.jpg (539 bytes)
BRO
fu7les.jpg (543 bytes)
LES
fu8hi.jpg (320 bytes)
HI
Properties: pr1be.jpg (653 bytes)
BE
pr2as.jpg (618 bytes)
AS
pr3chi.jpg (586 bytes)
CHI
pr4phi.jpg (592 bytes)
PHI
pr5meh.jpg (579 bytes)
MEH
pr6tah.jpg (566 bytes)
TAH
pr7ix.jpg (553 bytes)
IX

The syllables with a colored background can only be used after studying them in the game or purchasing the advantage "advanced magical studies" for your character.


Widely-Known Spells

The following spells are widely-known throughout Metharism. All other spells can only be learned or discovered during the game (they will not appear on this web page). Additional spell lists are available in various books that your character can purchase off the equipment list during character generation.

Note that you will need to insert a power syllable at the start of any of these spells in order to use it, but the power syllable only changes the strength of the spell, not its effect.

Create Water a1kar.jpg (629 bytes)s3aq.jpg (534 bytes) kar-aq
Healing Potion a1kar.jpg (629 bytes)s3aq.jpg (534 bytes)pr2as.jpg (618 bytes) kar-aq-as
Cure Poison a1kar.jpg (629 bytes)s5ven.jpg (579 bytes)fu6bro.jpg (539 bytes) kar-ven-bro
Circle of Protection a1kar.jpg (629 bytes)f4sha.jpg (611 bytes)s2bi.jpg (428 bytes) kar-sha-bi
Destruction Beam a2zar.jpg (649 bytes)f2sap.jpg (525 bytes) zar-sap
Poision Dart a2zar.jpg (649 bytes)s5ven.jpg (579 bytes)f5fra.jpg (520 bytes) zar-ven-fra
Fireball a2zar.jpg (649 bytes)s4ful.jpg (518 bytes)f5fra.jpg (520 bytes) zar-ful-fra
Dissolve a2zar.jpg (649 bytes)f5fra.jpg (520 bytes)f1oh.jpg (403 bytes) zar-fra-oh
Light Shroud a3ral.jpg (523 bytes)f1oh.jpg (403 bytes)s4ful.jpg (518 bytes) ral-oh-ful
Running Light a3ral.jpg (523 bytes)f1oh.jpg (403 bytes)s4ful.jpg (518 bytes)f5fra.jpg (520 bytes) ral-oh-ful-fra
Open Door a3ral.jpg (523 bytes)f5fra.jpg (520 bytes)s6vo.jpg (451 bytes) ral-fra-vo
Open Wall a3ral.jpg (523 bytes)f2sap.jpg (525 bytes)s6vo.jpg (451 bytes) ral-sap-vo
Dark Shroud a4cos.jpg (589 bytes)f1oh.jpg (403 bytes) cos-oh
Patch a4cos.jpg (589 bytes)s6vo.jpg (451 bytes)f4sha.jpg (611 bytes) cos-vo-sha
Seal a4cos.jpg (589 bytes)f5fra.jpg (520 bytes)s2bi.jpg (428 bytes) cos-fra-bi
Mute a4cos.jpg (589 bytes)f5fra.jpg (520 bytes)pr4phi.jpg (592 bytes)s1wah.jpg (547 bytes) cos-fra-phi-wah
Aero a5or.jpg (472 bytes)s1wah.jpg (547 bytes)f2sap.jpg (525 bytes) or-wah-sap
Stasis Net a5or.jpg (472 bytes)f5fra.jpg (520 bytes)f1oh.jpg (403 bytes)pr4phi.jpg (592 bytes)f4sha.jpg (611 bytes) or-fra-oh-phi-sha
Flash a6kas.jpg (623 bytes)s4ful.jpg (518 bytes)f3ra.jpg (480 bytes) kas-ful-ra
Buffet a6kas.jpg (623 bytes)f5fra.jpg (520 bytes)f1oh.jpg (403 bytes)s1wah.jpg (547 bytes)f3ra.jpg (480 bytes) kas-fra-oh-wah-ra

Memorization

Of course, this is a way to get better at casting particular spells with practice. If you use a certain spell (at a certain power level) twenty-five times, you memorize it. Once it has been memorized, you know how to cast it without thinking about it, so you can give the spell a name and use that name to cast it instead of the syllables. For example, you could tell the Gamemaster "I'm going to cast Fireball," instead of "I'm going to cast 'lo-zar-ful-ra.'" Obviously, this should make using magic a lot easier for you.

After you have the spell memorized, every 10 times you cast the spell the amount of mana you must expend to cast the spell is reduced by one (to a minimum of zero). So if the spell cost you 7 mana to use when