EQUIPMENT

All prices are for good-quality items. Players may inform the Gamemaster that they are paying more or less to get a different standard of merchandise. Quality difference based on the price paid is determined by the Gamemaster. Generally, the farther from the base cost, the lower the quality-to-money ratio. Remember to express your preference for the area of increase or decrease in quality.

WEAPONS

Knives & Daggers are commonly employed as concealed or emergency weapons among fighters, or used to show off skill against a longer blade. Their small size makes them light and easy to use for the inexperienced, as well. They also double as general-purpose cutting instruments.

 

Knife/Dagger

Blade

Dmg

Cost

Notes

A

Knife

5 in.

1d6

50s

Small knife designed for non-combat use.

A

Combat Knife

1 ft.

2d6

+2

120s

Commonly employed by unwealthy travelers for self-defense. +2s for leather sheath.

A

Short Knife

9 in.

3d4

+1

108s

Black hilt, designed for easy concealment. +2s for leather sheath.

A

Throwing Knife

7 in.

1d10

80s

Slender blade and grip. Very sharp, but not very durable. Favored as a melee weapon among Hilex, Kesprit, and Kiqui.

A

Dagger

1’9"

6d4

185s

Distinctly larger than a knife, but shorter than a sword. +3s for leather sheath.

B

Flat Dagger

1’7"

5d4

or

1d4

172s

Named for its wafer-thin blade with a rounded tip, this dagger can be used by a skilled fighter either as a cutting tool or a small club. +4s for leather sheath.

A

Long Dagger

2’3"

2d6

+15

208s

Used as a short sword among smaller races, some of the stronger races will use this as a thrown weapon just to taunt them. +3s for leather sheath, +6s for wooden sheath

C

Split Dagger

1’11"

2d10

+18

245s

This weapon features four edges, arrayed at right angles, from two overlapping perpendicular blades sharing a single tip. Although many people appreciate the special properties of this dagger, few think it worth the extra cost incurred to make such a complex weapon. +5s conical wooden sheath, +8s tight-fitting wooden sheath.

Swords are favored weapons among chivalrous fencers and those who pretend to have great skill. Most soldiers are armed with simple swords, because they are easy and cheap to make in large quantities. Other swords of masterful or even legendary craftsmanship and complexity have been wielded by the heroes of history and myth.

 

Sword

Blade

Dmg

Cost

Notes

A

Short Sword

3’4"

2d8

+16

230s

A common sight anywhere, commonly used by official guards. +3s leather sheath, +5s wooden sheath.

A

Broad Sword

3’8"

2d6

+20

250s

Broad swords are more common among officers and anyone who bought their own sword. +3s leather sheath, +5s wooden sheath, +10s iron sheath.

A

Long Sword

4’5"

2d8

+22

288s

Long swords are used by skilled or rich fighters and royal guards. +4s leather sheath, +7s wooden sheath, +12s iron sheath.

B

Cutlass

4’

4d8

+14

280s

The cutlass features a curved blade, making it more difficult to use but also more deadly. The curvature of the blade makes it impossible to fit into any sheath.

C

Barbed Sword

4’7"

7d6

+10

327s

This rough weapon draws its name from small spikes all along the length of the blade. A powerful stabbing weapon. However, the barbs would rip a cheap sheath to shreds. +8s wooden sheath, +15s iron sheath.

B

Hilexian Long Sword

4’9"

2d8

+27

303s

Hilex are known to favor weapons with long, slender blades. Their frequency as customers has encouraged many weapon smiths to create Hilexian designs. +5s leather sheath, +6s wooden sheath. Availability A to Hilex

A

Hilexian Long Sword

4’9"

2d8

+27

367s

Almost any smith will produce a Hilexian long sword as a custom order. +9s leather sheath, +12s wooden sheath.

C

Ifreno Short Sword

3’2"

2d10

+15

235s

Like all Ifreno weapons, their short sword has a blade curved toward one of the flats to fit more easily onto their backs while running. One usually has to find an Ifreno smith to purchase such a weapon. +4s leather sheath. Availability A for Ifrenon.

C

Ifreno Long Sword

4’2"

2d10

+18

296s

Like all Ifreno weapons, their long sword has a blade curved toward one of the flats to fit more easily onto their backs while running. Unlike the short sword, this weapon will still hinder the movement of a shorter Ifreno. One usually has to find an Ifreno smith to purchase such a weapon. +5s leather sheath. Availability B for Ifrenon.

D

Kiqui Sword

3’

2d4

+20

245s

The lack of Kiqui fighters makes this item hard to find, but the hilt is ideally suited to their grip. These are usually made of very light but strong material and are often enchanted, turning even a Kiqui into an imposing figure. +4s leather sheath, +6s wooden sheath.

D

Zorrian Blade

5’3"

3d20

+25

748s

This rare treasure is difficult to obtain, even for a prestigious Zorr, and is totally unavailable to any other race. The blade is crafted out of special materials and designed to draw upon the mysterious abilities naturally possessed by the Zorr. +20 iron sheath, +35 steel sheath.

D

Kesprit Cutlass

3’6"

5d10

+7

416s

The Kesprit ‘cutlass’ is attached to the wrist and is designed to be used similarly to their natural claws, making it an ideal weapon. Still, very few Kesprit seek out equipment of any kind, making this a rare piece.

B

Aqua Blade

3’2"

2d10

+13

245s

This special sword, developed by the Aurq, employs great fluid dynamics and cuts through the water much faster than the average blade. +5s leather sheath. Availability A to Aurq.

C

Aero Blade

3’2"

2d10

+12

265s

These light weapons were designed by the Felix to be used in aerial combat. +5s leather sheath, +7s wooden sheath.

 

 

 

 

 

 

Axes are used by lumberjacks and warriors alike, these long instruments are designed to be held by two hands instead of one. Axes are favored among berserk-type warriors, but are quite heavy and cumbersome for some of the more elegant fighting races.

 

Axe

Lngth

Dmg

Cost

Notes

A

Hatchet

3’

1blade

2d6

+4

112s

Small axe which can easily be held in a single-handed grip. Designed for splitting firewood.

A

Lumber Axe

4’

1blade

2d8

+7

128s

Larger axe which can be held in one hand but gets much more power with two. Designed for felling trees.

A

Combat Axe

4’6"

2blade

2d12

+10

140s

Roughly equivalent to the lumber axe, but double-bladed for combat effectiveness.

B

Battle Axe

5’

2blade

3d20

+8

308s

This behemoth was designed not to fell trees, but rather heads. A strong warrior with such an axe can cause great damage.

B

Stout Axe

3’

2blade

3d6

+35

335s

The stout axe consists of an enormous double-bladed head atop a shorter-than-average stick. Lethal at close range.

C

Dual Axe

6’

2+2

blades

3d8

+25

each

398s

The long dual axe is a favorite of those who fight against superior numbers. It has one head on each end of the axe, allowing balance when using it to block like a staff.

Spears & Poles are useful weapons to use at longer range melee combat and are often used as thrown weapons. These are rarely seen on anyone other than military soldiers.

 

Spear/Pole

Lngth

Dmg

Cost

Notes

A

Lance

(wood/wood)

5’

2d8

+4

232s

The lance has a blunted tip and is usually used for show rather than combat. Wooden shaft and head.

A

Lance

(wood/iron)

5’

2d8

+8

244s

The lance has a blunted tip and is usually used for show rather than combat. Wooden shaft, iron head.

B

Spear

(wood/iron)

5’

3d4

+16

285s

Spears are usually light enough to be thrown a reasonable distance, but heavy enough to do some damage with a thrust. Wooden shaft, iron head.

B

Spear

(iron/iron)

5’

3d6

+16

293s

Spears are usually light enough to be thrown a reasonable distance, but heavy enough to do some damage with a thrust. Iron shaft, iron head.

B

Spear

(wood/steel)

5’

3d4

+20

302s

Spears are usually light enough to be thrown a reasonable distance, but heavy enough to do some damage with a thrust. Wooden shaft, steel head.

B

Spear

(iron/steel)

5’

3d6

+20

318s

Spears are usually light enough to be thrown a reasonable distance, but heavy enough to do some damage with a thrust. Iron shaft, steel head.

C

Spear

(steel/steel)

5’

3d8

+20

330s

Spears are usually light enough to be thrown a reasonable distance, but heavy enough to do some damage with a thrust. Steel shaft, steel head.

C

Titan’s Spear

5’3"

3d10

+24

352s

This monstrous weapon has found favor among the exceptionally strong, who wield it more easily.

B

Tilean Halberd

5’6"

4d10

+30

374s

The Tilean halberd was a designed used by the elite soldiers of the Tilean Empire. A sort of cross between a spear and axe, a halberd in the hands of a skilled warrior can evoke fear in the most courageous men.

C

Yondrat Halberd

5’10"

4d12

+34

398s

The Tileans’ historical enemies, the Yondrat, are said to have defeated the Tilean empire with a superior weapon design. Few people are skilled enough to wield such a heavy weapon.

D

Gronful Halberd

6’6"

2d30

+40

542s

According to ancient legend, speaking wolves descended from the mountains upon a small village and taught them how to make this weapon. Few believe the legend, but the weapon has quite a reputation!

Whips are long, flexible strands (usually leather) which make very unusual weapons, designed to cause more pain than actual damage.

Flails are usually a short rod to serve as a handle attached to a chain, which is in turn attached to a heavy or sharp object. By swinging the entire chain instead of merely your arm, you can achieve greater range and power. Those highly skilled with whips and flails can accomplish unusual effects which makes them great support in combat.

 

Whip/Flail

Lngth

Dmg

Cost

Notes

A

Leather Whip

5’

1d4

55s

Cheap and flexible, this whip is widely available.

A

Barbed Whip

5’

1d4

+4

60s

For a minimum extra cost, a small barb is secured to the end of the whip to help it cut.

A

Great Whip

6’5"

1d6

70s

This long whip is commonly used for shows of skill.

B

Rasp

5’

1d8

+8

105s

The rasp features small, sharp stones knotted in all along its length, giving it a tearing effect on the victim’s skin.

B

Dual Whip

4’6"

1d4

each

118s

The dual whip incorporates two strands into a single grip, allowing the user to strike twice with each blow.

B

Duel Whip

4’8"

1d4

+4

each

130s

A subtle variation on the dual whip, the duel whip is slightly longer and uses barbs on the tips, giving its user a slight advantage over the dual.

C

Tri-Force

4’

1d4

+2

each

195s

The tri-force, as it is commonly called, is a triple barbed whip. The length of each strand is limited for easier control, but it is still easy to barb yourself when using it.

D

Myth

7’4"

1d8

each

220s

The long, triple-stranded myth is shown off by bullies and wielded by masters. Though difficult to use, the tales of the feats accomplished with the myth are astounding.

C

Quad-Whip

3’

1d3

each

225s

The four-stranded quad-whip is rarely actually used, but many practice moves with it which they can show off.

D

Tetrad

6’

1d8

each

248s

Few people are foolish enough to actually use the four-stranded tetrad, but it makes an imposing figure.

B

Hydra

5’

1d6

each

338s

There aren’t even any rumors of anyone using the seven-stranded hydra, but it is displayed as a wall piece in many establishments.

A

Mace

4’

2d10

+8

200s

The heavy mace is a well-known sight, but is mostly used by armored knights. The endpiece is a heavy iron ball of spikes.

B

Morning Star

6’

2d20

+12

285s

A large clone of the mace, the morning star is often confused with its smaller cousin. The intense weight of the morning star limits its users to the quite strong.

C

Rat Tail

6’

2d30

+10

350s

A less common sight, the rat tail has a one-sided axe blade facing outward from the edge of the chain.

C

Falcon

6’

3d20

+10

375s

A more common variation of the rat tail, the falcon is basically an axe with a chain in the middle of the pole.

Staves are long, blunt poles that in combat are used chiefly for parrying and bashing. Staves are traditionally favored by magic users, and so are often put under a magical enchantment.

 

Staff

Lngth

Dmg

Cost

Notes

A

Walking Stick

3’8"

1d4

45s

Used by people with leg or back injuries. Of little use as a weapon.

A

Quarterstaff

5’

1d8

65s

A generic staff.

B

Steel-Capped Staff

5’4"

1d12 +2

110s

Ends sealed in steel for durability, center sealed in steel to make a good hand hold.

B

Stability Wand

4’2"

1d6

685s

Often used by apprentices of magicians, the stability wand boosts control of the flow of mana. +5 MP while held.

B

Guard Staff

5’10"

1d8

835s

A common incantation on a staff turned away the blades of swords or stopped them at a slight distance, dramatically increasing the staff’s life span in combat.

B

Steel-Capped Guard Staff

6’2"

1d12 +2

960s

Steel-capped staves were often given the same magical properties.

C

Radiance Rod

4’8"

1d4 +1

1080s

The radiance rod emits a faint light at all times, and dramatically enhances the effects of light spells. The enchantment is not permanent, but usually outlives the staff.

C

Focusing Rod

5’8"

1d10

1195s

The focusing rod was imbued with the essence of a magical alignment syllable. -2 MP cost for spells of chosen alignment, +3 MP cost all other spells while held.

D

Might Staff

6’6"

1d4 +10

5375s

Might staves are usually disguised to look ordinary, but in the hands of a wizard they flare brightly as they lend enormous power to the wielder’s spells.

Bows are flexible wooden shafts bent by a piece of string tied between the shaft’s opposite ends, and are used to shoot arrows. They have the rare advantage of a ranged attack in combat.

The damage inflicted by a bow is added to the damage inflicted by the arrow fired.

  Bow

Lngth

Dmg

Rng (m)

Cost

Notes

A

Short Bow

3’

0

6/12/18

385s

Commonly employed in larger military units for support.

B

Reinforced Short Bow

3’

+3

7/13/19

438s

A stronger shaft and a tighter string give this bow a bit more range and power.

B

Long Bow

4’8"

+2

10/16/23

473s

A larger bow designed for long-distance firing.

B

Reinforced Long Bow

4’8"

+5

1l/17/24

497s

A stronger shaft and tighter string give this bow a bit more range and power.

C

Great Bow

5’10"

+5

12/20/28

541s

The great bow’s enormous size makes it difficult to use, and it is shunned by smaller races.

C

Steel-Bound Great Bow

5’10"

+6

12/20/27

583s

The great bow’s preexisting mass makes wooden reinforcement impractical. The steel does more to enhance durability than anything else.

C

Sky Bow

3’9"

+4

5/11/17

645s

Designed for easy use by Felix warriors in aerial combat. Availability B to Felix.

D

Composite Bow

5’2"

+10

8/15/30

619s

This bow combines opposing construction philosophies to obtain a unique blend of advantages.

D

Reinforced Sky Bow

3’11"

+6

5/12/19

684s

Reinforced with a paper-thin coating of aluminum to retain light weight.

Arrows are ammunition for bows.

The range indicated is a modification to the range of the bow based on the arrow’s properties.

  Arrow

Lngth

Dmg

Rng (m)

Cost

Notes

A

Soft Wood Arrow

2’

1d10

+1/+1/

736c

These soft arrows do more damage and are more accurate, but break easily.

A

Hard Wood Arrow

2’

1d8

//

869c

These arrows are durable and frequently reusable.

A

Feathered Soft Wood Arrow

2’

1d10

+3/+1/

893c

Good fletching greatly increases accuracy at close range.

A

Feathered Hard Wood Arrow

2’

1d8

+2//

972c

Good fletching greatly increases accuracy at close range.

B

Barbed Soft Wood Arrow

2’3"

1d12 +2

/+1/-1

1039c

Barbs tend to tear flesh going in and make arrows hard to remove, especially in tact.

B

Barbed Hard Wood Arrows

2’3"

1d8 +2

-1//-1

1161c

Even made from hard wood, barbed arrows break frequently, and few archers think the hard wood worth the extra cost.

B

Barbed Feathered Soft Wood Arrows

2’4"

1d12 +3

+2/+1/-1

1207c

These arrows combine fletching with barbs.

B

Barbed Feathered Hard Wood Arrows

2’4"

1d8 +3

+1//-1

1286c

These arrows combine fletching with barbs.

B

Iron Arrows

1’10"

2d10 +5

//-2

1415c

Arrows of iron tended to be heavy and somewhat inaccurate at long range, but quite powerful and extremely durable.

B

Hollow Arrows

2’2"

1d6

+2/+2/+1

1000c

Arrows made hollow were very light and easily traveled far. Such arrows were always made of hard wood to keep them from being smashed in storage, but still almost always broke after use.

B

Feathered Hollow Arrows

2’2"

1d6 +1

+4/+2/+1

1221c

Good fletching greatly increases accuracy at close range.

C

Steel Arrows

1’9"

3d8 +8

/-1/-2

1589c

Most smiths are loath to use such a costly metal on an arrow, but it is seen occasionally.

C

Azure Soft Wood Arrows

2’9"

1d10

-2/-2/-2

1317c

As usual, the Aurq have an underwater version of everything. Azure arrows make use of advanced fluid dynamics to cut through the water. Hard wood and metal variants were found to be ineffective. In water, dmg is 1d10+4 and range is +3/+1/

Availability B to Aurq.

C

Finned Azure Soft Wood Arrows

2’10"

1d10 +2

/-2/-2

1488c

Feathers proved to be ineffective underwater, so fish scales are used instead. In water, dmg is 1d10+8 and range is +5/+1/

Availability B to Aurq.

C

Zenith Soft Wood Arrows

2’5"

1d20

+2//-2

1642c

Zenith arrows are designed to be used easily in aerial combat by the Felix. Hard wood and metalic variants were found to be ineffecitve. Availability B to Felix.

C

Feathered Zenith Soft Wood Arrows

2’5"

1d20 +3

+5//-3

1803c

Good fletching greatly increases accuracy at close range. Availability B to Felix

D

Nadir Soft Wood Arrows

2’8"

1d8

-2/-3/-4

2117c

Nadir arrows were developed to attack ground targets from the air. Because this type of attack is generally frowned upon by the 13 races, such arrows are difficult to come by. Gravity affords range and damage bonus based upon Gamemaster’s discretion. Unavailable to non-Felix.

D

Nadir Hard Wood Arrows

2’8"

1d6

-3/-5/-7

2438c

See "Nadir Soft Wood Arrows" above.

D

Nadir Iron Arrows

2’6"

2d8

-4/-5/-8

2742c

See "Nadir Soft Wood Arrows" above.

D

Nadir Steel Arrows

2’4"

3d8

-4/-6/-9

3168c

See "Nadir Soft Wood Arrows" above.

 

Crossbows are mechanical devices designed to eliminate the necessity of physical strength in the operation of a bow. After loading one dart (ammo) into the crossbow and cocking the device, a small trigger is pulled that fires the dart forward. This eliminates some of the fine control of a bow, but makes the weapon easier to use, especially for the weak.

The damage done by a crossbow is added to the damage done by the dart fired.

  Crossbow

Dmg

Rng (m)

Cost

Notes

B

Crossbow

0

4/8/12

444s

Used in some military units of richer powers.

B

True Cross

+5

5/10/15

497s

Larger and more accurate than the crossbow.

C

Needler

-1

3/5/8

642s

Three darts can be loaded and fired in rapid succession.

C

Right Cross

+8

6/13/19

586s

Includes a special prop that allows you to brace the weapon against one arm and fire with the other. Range is +1/+1/ while using the prop.

C

Flat Cross

+4

4/9/14

539s

Easier to pack for obvious reasons.

C

Night Slayer

+12

5/9/13

615s

An odd design makes it impossible to tell from a distance whether this weapon is loaded or not.

D

North Cross

+22

4/11/17

814s

Origin of the name is unknown.

D

South Cross

+7

10/18/26

798s

Origin of the name is unknown.

D

Fire Cross

+11

5/9/13

881s

Partially heat-resistant. Developed by an Ifrenon who wasn’t careful with his fire breath while using a crossbow.

D

Kesprit Cross

+9

4/11/12

776s

Specially-designed handhold for the Kesprit grip.

D

Terrack Cross

+13

5/11/15

787s

Specially-designed handhold for the Terrack grip.

Darts are for crossbows are what arrows are for bows: ammo. Darts are generally shorter, smaller, and lighter than arrows. They are frequently hollow, and rarely survive a use.

The range indicated is a modification to the range of the bow based on the arrow’s properties.

  Dart

Lngth

Dmg

Rng (m)

Cost

Notes

B

Pin

10"

3d4

//

1031c

Available wherever crossbows are sold. Usually break after one use. Hollow.

B

Piercer

9"

3d6 +2

-1/-2/

1342c

The piercer had reduced accuracy because it is solid, but occasionally it survives being fired.

C

Needle

7"

1d12

/-1/-2

598c

Goes with the theory "quantity over quality." Cheap but ineffective. Too thin to be hollow.

C

Binder

12"

3d6 +6

//

1485c

Often used when people have to supply their own ammunition. Hollow.

C

Ray

8"

2d8 +2

+1/+2/+3

1536c

Light and aerodynamic for high accuracy. Hollow.

C

Tunnel Dart

11"

3d8

-1/-1/-2

1624c

Developed by the Terrack for use in tunnels. Highly durable (often survives impact with a tunnel wall).

C

Torpedo

14"

2d12 +2

//

1571c

Developed by the Aurq for underwater combat. Nullifies the range penalty caused by water friction. Does not fit in the Needler’s extra dart slots.

D

Maimer

15"

4d8 +5

//-1

1846c

A huge hollow aluminum dart developed to cause maximum damage. Does not fit in the Needler’s extra dart slots.

 

Quivers are bags specially-designed to store arrows and darts and allow easy access to them during battle. All are same cost, whether belt-mounted or back-mounted.

 

Capacity

Cost

Notes

A

20

1323c

A

30

1647c

B

40

1925c

It is assumed in most areas that only soldiers need such a large quiver.

B

50

2201c

It is assumed in most areas that only soldiers need such a large quiver.

C

60

2662c

Most people find the task of carrying such a large quiver daunting, so it never caught on.

C

70

3073c

Most people find the task of carrying such a large quiver daunting, so it never caught on.

D

100

4269c

Only those of great build of the largest races can use such an enormous quiver in any practical way.

Miscellaneous Thrown Weapons are objects that warriors throw at each other to try to cause damage. Pretty much a no-brainer.

 

Object

Dmg

Cost

Notes

A

Throwing Knife

1d10

80s

See "Throwing Knife" in "Knives" section above

B

Throwing Star

1d20

120s

Usually only used in battle by those skilled with it. Small circular disc with several extruding points.

C

Bolas

1d6

160s

Two heavy metal balls tied together with a strong but very flexible wire, used to try to trap opponents. Very difficult to use.

C

Smoke Bomb

0

2307c

Developed by a Kesprit scholar, these small balls release a small plume of dense smoke when shattered.

 

CLOTHING & ARMOR

Shields are flat, round pieces of metal or wood worn on the arm or held in the hand and used as a barrier against attacks, most notably swords.

  Shield

Cost

Notes

A

Small Leather Shield

32s

Used by the unwealthy among smaller species. Leather shields are of little use except against glancing blows, dull blades, whips, and bows.

A

Medium Leather Shield

39s

Commonly employed by infantry of poorer militaries.

A

Large Leather Shield

44s

A minimum for the larger races in combat.

A

Small Soft Wood Shield

67s

Much more effective at blocking lethal attacks, but won’t live through many itself. Light and easy to carry and use.

A

Medium Soft Wood Shield

76s

Most frequently used shield in serious combat.

A

Large Soft Wood Shield

84s

It is very difficult to land a blow around or through this shield.

A

Small Hard Wood Shield

74s

More durable than the soft wood shield, it might last you several minutes even under heavy blows, but definitely still destructible.

A

Medium Hard Wood Shield

83s

Outside the military, hard wood is used more often than soft.

A

Large Hard Wood Shield

92s

This would serve a Terrack almost as well as their natural armor.

A

Iron Buckler

78s

Tiny to reduce cost, durable but only practical for small fighters.

B

Small Iron Shield

112s

Used by small fighters in powerful military groups or as professional mercenaries.

B

Medium Iron Shield

125s

Durable and practical, yet affordable. Built to last.

B

Large Iron Shield

138s

Favored by larger races.

C

Bronze Buckler

119s

Iron shields usually outlive their owners, so few adventurers bother to buy bronze.

C

Small Bronze Shield

151s

Probably not worth the price.

C

Medium Bronze Shield

167s

Used most often by wealthy aristocrats who never intend to fight as a showpiece. Adorns the walls of some taverns.

C

Large Bronze Shield

183s

Heavy, and generally useful only to larger races.

D

Steel Buckler

138s

The next step up from bronze. Very rare indeed.

D

Small Steel Shield

182s

Not worth commenting on.

D

Medium Steel Shield

212s

Not worth commenting on.

D

Large Steel Shield

234s

Not worth commenting on.

C

Leather Dome Shield

49s

Fashioned by Ifrenon to fit their unusual back curvature, this is the only shield to grant them total comfort. Somewhat awkward to use. Never fashioned in wood because it gives Ifrenon splinters too easily. Availability A to Ifrenon.

C

Small Iron Dome Shield

136s

Every Ifrenon’s back is slightly different, and many still complain of discomfort. Availability B to Ifrenon.

C

Large Iron Dome Shield

152s

Fits larger Ifrenon better than its smaller cousin. Availability B to Ifrenon.

D

Medium Bronze Dome Shield

185s

The dome shield is rarely fashioned in bronze at all, and sellers tend to hedge their bets by selling a medium size. Availability C to Ifrenon.

C

Sealed Small Iron Shield

162s

The Aurq developed a special treatment for underwater shields that prevents rusting during extended storage. Shields are often sold pre-sealed. Availability B to Aurq.

C

Sealed Medium Iron Shield

175s

Large or steel shields are too expensive to seal to be popular and bronze doesn’t rust. Availability B to Aurq.

D

Wooden Feather Shield

92s

Fastens to the wing to be easily used by the Felix in flight. Always made the same size and of soft wood due to weight considerations. Availability B to Felix.

A

Leather Crown Shield

41s

A Hilexian design, tall and slender, wider at the top and coming to a point at the bottom. The name was popularized by a royal Hilexian military unit.

A

Soft Wood Crown Shield

79s

Soft wood is used often because many Hilex fighters have only one strong arm, so the light weight is appreciated.

A

Hard Wood Crown Shield

87s

Hard wood is used frequently by serious fighters, despite any and all disadvantages, for the durability it affords.

B

Iron Crown Shield

132s

Many Hilex are something of professional fighters and hope to get shields that will last them for life. Availability A to Hilex.

C

Bronze Crown Shield

174s

The line is still drawn at bronze. This is not a common piece of armor.

D

Steel Crown Shield

225s

Crown shields are made of as high quality as standard shields.

Headwear is stuff you wear over your head, but usually not your face. The most common type of headwear among fighters is the helmet, which is designed for protection. Plan on paying a bit more if your head is large (physically) and a bit less if it is small.

  Headwear

Cost

Notes

A

Bandana

17s

Very cheap, this is just a piece of cloth unless you can fold it correctly.

A

Cloth Hat

21s

Worn for warmth, not protection.

A

Leather Hat

32s

Still insignificant protection value, but it looks a lot nicer.

B

Silk Turban

56s

Only worn by the rich. Still no defensive aspect.

B

Black Mask

25s

Holes for eyes and mouth, but covers the rest of the head. Used to conceal your identity.

A

Leather Helmet

34s

Formed for protection, although it doesn’t afford much. Commonly used among soldiers.

A

Berserker Helm

53s

Small and made of iron, this helm features two ornate horns. More for decoration than effectiveness.

B

Iron Helmet

47s

Wooden helmets proved ineffective, because head pieces have to be made so light. The head is a small enough target that few people will buy metallic head pieces out of their own pockets, but many military forces use them.

C

Bronze Helmet

62s

To very few people – or armies – is this upgrade considered necessary.

D

Steel Helmet

78s

No comment.

B

Iron Chain Helm

56s

Chain links at the front of the helmet form a face guard.

C

Bronze Chain Helm

69s

Ditto.

D

Steel Chain Helm

86s

Er-hrm . . .

C

Iron Visor

63s

A retractable solid face piece usually only allows vision through a narrow slit. Generally only used by tournament knights.

C

Bronze Visor

75s

You get the idea.

D

Steel Visor

91s

. . . . .

C

Scuba Mask

42s

Includes a face mask and snorkel.

 

Torso Pieces are articles worn over and about the torso and upper arms.

  Torso Piece

Cost

Notes

A

Cloth Jerkin

28s

This is still all most police forces get for uniforms.

A

Leather Jerkin

40s

Clothes see a lot of use and have to be durable.

A

Athletic Shirt

43s

Allows for easy movement.

B

Fine Linen

52s

Worn by those in high social positions.

B

Silk Robes

59s

These long, flowing robes are usually only worn by those in official positions of government.

A

Leather Armor

46s

Specially treated for combat use, more durable than a jerkin.

A

Iron-Laced Armor

114s

Leather armor was often laced with metals to give it greater defensive value against swung weapons. Piercing attacks, such as stabbing, still get through rather easily. Standard military issue in most armies.

B

Bronze-Laced Armor

146s

The techniques used to lace armor were found to leave the metal brittle, so stronger metal was often used.

C

Steel-Laced Armor

179s

There’s always the occasional person who wants ultra-high-quality materials, even in such a rudimentary design. This armor looks deceptively fragile.

B

Iron Chain Mail

135s

Armor consisting of many iron rings woven together into a vest. The rings are small enough to block all known weapons.

C

Bronze Chain Mail

179s

It didn’t take long to discover that iron chain mail was susceptible to the same problem as iron-laced armor.

D

Steel Chain Mail

227s

Often out-lives its wearer.

B

Iron Ring Mail

102s

Larger rings than chain mail, making it cheaper to make but easier to piece. Tends to be ineffective against Hilexian weapons.

C

Bronze Ring Mail

139s

Ring mail is often made with fairly thick rings, so iron ring mail isn’t nearly as prone to breakage as chain mail.

D

Steel Ring Mail

184s

Most people would rather downgrade to bronze and get chain mail.

C

Iron Plate Mail

193s

One piece of solid iron. Somewhat constrictive of movement and bulky to transport.

D

Bronze Plate Mail

248s

Plate mail retains the natural strength of the metal, so even in iron, it is formidable. Few people bother with stronger.

D

Steel Plate Mail

302s

Using this much steel for a single article is rare.

B

Iron Half-Plate

159s

Solid iron plate in front with chain mail on the back. Constructed using the philosophy that if you’re not facing your attacker, you don’t stand much of a chance anyway.

C

Bronze Half-Plate

213s

Some people still worry about those brittle iron rings in back.

D

Steel Half-Plate

266s

Who can guess what some people are thinking when they pick out a suit of armor?

C

Iron Cross Plate

204s

Developed by a Folex smith to reduce the weight of armor, making it easier to fly. Uses a diagonal cross-hatch design to protect the wearer. Any money saved on material is counterbalanced by the additional difficulty in forging the armor. Availability B to Felix.

D

Bronze Cross Plate

268s

Availability C to Felix.

D

Steel Cross Plate

324s

Believed to be worn by the elite of a certain rich Felix military.

C

Sealed Iron Chain Mail

188s

The Aurq developed a special treatment for underwater armor that prevents rusting during extended storage. Armor is often sold pre-sealed. Availability B to Aurq.

D

Sealed Iron Plate Mail

243s

It is difficult for anyone but an Aurq to swim while wearing plate mail. Availability C to Aurq.

Leg Pieces are worn on and cover the legs. Usually people will buy leg pieces to match their torso pieces.

  Leg Piece

Cost

Notes

A

Cloth Pants

25s

Not very showy.

A

Leather Pants

38s

Clothes see a lot of use and have to be durable.

A

Athletic Pants

40s

Allows for easy movement.

B

Fine Linen

50s

Worn by those in high social positions.

B

Silk Robes

55s

These long, flowing robes are usually only worn by those in official positions of government.

A

Leather Leg Armor

42s

Specially treated for combat use, standard issue in most armies.

A

Iron-Laced Leg Armor

108s

Leather armor was often laced with metals to give it greater defensive value against swung weapons. Piercing attacks, such as stabbing, still get through rather easily.

B

Bronze-Laced Leg Armor

144s

The techniques used to lace armor were found to leave the metal brittle, so stronger metal was often used.

C

Steel-Laced Leg Armor

175s

This armor looks deceptively fragile, and doesn’t sell well.

B

Iron Leg Chains

132s

Armor consisting of many iron rings woven together. The rings are small enough to block all known weapons. Ring mail variants proved to cumbersome to be worn.

C

Bronze Leg Chains

172s

It didn’t take long to discover that iron leg chains were susceptible to the same problem as iron-laced leg armor.

D

Steel Leg Chains

223s

Often out-lives its wearer.

C

Iron Leg Plates

188s

Fashioned of overlapping plates of sheet metal to allow some movement, but not a lot. Doesn’t cover very top or bottom of the leg, so it is always worn over something else.

D

Bronze Leg Plates

243s

Leg plates retain the natural strength of the metal, so even in iron, they are formidable. Few bother to upgrade to bronze.

D

Steel Leg Plates

296s

Using this much steel for a single article is rare.

C

Sealed Iron Leg Chains

182s

The Aurq developed a special treatment for underwater armor that prevents rusting during extended storage. Armor is often sold pre-sealed. Availability B to Aurq.

D

Sealed Iron Leg Plates

246s

It is almost impossible to swim with so much weight on your legs.

Footwear is an article put over the feet, more often to protect them from the road than from an enemy.

  Footwear

Cost

Notes

A

Leather Sandals

27s

Protects your feet from the road, but not much else.

A

Shoes

32s

Generic shoes.

A

Leather Boots

42s

Made of thick leather. Waterproof.

A

Suede Boots

44s

Most people think suede is more comfortable than leather.

B

Iron Greaves

86s

Many people think metal greaves are uncomfortable to wear, and feet are attacked rarely enough that few people feel they need much protection.

C

Bronze Greaves

108s

If not many people buy iron greaves, even fewer buy bronze.

D

Steel Greaves

143s

Enough said.

B

Flippers

55s

Worn on the feet to help you swim faster. Not needed by the Aurq. Availability C to Aurq.

 

Gauntlets are special articles that fit over the hands (and often lower arms), with special pockets for the fingers to allow more or less normal motor control. Many prefer not to wear them.

  Gauntlet

Cost

Notes

A

Leather Gloves

19s

Covers the hands.

A

Leather Gauntlets

29s

Covers the hands and lower arms.

B

Iron Gauntlets

44s

Significant reduction in manual dexterity.

C

Bronze Gauntlets

58s

Not commonly used.

D

Steel Gauntlets

75s

Very rare indeed.

 

OTHER ITEMS

Tools are useful in various tasks, from farming to smithing.

  Tool

Cost

Notes

A

Spade

27s

A simple shovel.

A

Plow

48s

Farm tool to help prepare the land.

A

Saw

32s

Useful for making cuts in wood.

A

Chisel

22s

Useful for shaping wood exactly.

A

Hammer

42s

Useful for various tasks.

B

Anvil

68s

Used by blacksmiths to shape their metal upon.

B

Pick Axe

46s

Useful to help mine or tunnel.

Potions are magically-enhanced liquids that are useful for various purposes. Because they are enchanted with a spell, their power corresponds to the magical power syllable used to create them.

Potion

Effect

  Pwr

Cost

Notes

Empty Flask  

A

 

798c

Useful for storing potions.

Healing

Cures wounds,

A

lo

927c

Generally restores around 15 health

 

restores health

A

bal

1139c

Generally restores around 20 health

   

B

quo

1304c

Generally restores around 35 health

   

C

pi

1478c

Generally restores around 50 health

   

D

ha

1634c

Generally restores around 70 health

Anti-Venom

Purifies the body

A

lo

996c

 
 

of poisons

B

bal

1182c

 
   

C

quo

1287c

 
   

D

pi

1434c

 
Antidote

Cures poison,

B

lo

1654c

Generally restores around 10 health

 

restores health

C

bal

2102c

Generally restores around 15 health

   

D

quo

2465c

Generally restores around 25 health

Shield

Protection

B

lo

3217c

 
   

C

bal

3984c

 
Deadeye

Improves

B

lo

3276c

 
 

accuracy

C

bal

4072c

 
Strength

Increases build

C

lo

4387c

 
   

D

bal

4955c

 
Stamina

Increases reflexes

C

lo

4732c

 
   

D

bal

5389c

 
Logic

Increases

C

lo

5012c

 
 

intelligence

D

bal

5771c

 
Insight

Increases learn

C

lo

4423c

 
   

D

bal

4988c

 
Tact

Increases charisma

C

lo

4313c

 
   

D

bal

4891c

 
Ful Bomb

When broken,

B

lo

2389c

 
 

creates fiery

C

bal

2916c

 
 

explosion

D

quo

3455c

 
Ven Bomb

When broken,

B

lo

2442c

 
 

creates poisonous

C

bal

3006c

 
 

gas cloud

D

quo

3517c

 

 

 

 

 

Scrolls are special pieces of parchment that can be used to invoke spells without skill or mana. Like potions, their power can be gauged by the power syllable used when writing them. It is generally easier to make potions, so scrolls and potions do not generally overlap in their effects.

Scroll

Effect

  Pwr

Cost

Notes

Blank

Writeable scroll

A

 

727c

A common sight anywhere.

zar-sap

Destruction Beam

B

lo

932c

Destructive scrolls unpopular outside of

   

C

bal

1159c

police, military, bounty hunting, &

   

D

quo

1334c

crime.

zar-fra-oh

Dissolve

C

lo

1078c

 
   

D

bal

1281c

 
zar-ful-fra

Fireball

B

lo

1048c

 
   

C

bal

1247c

 
   

D

quo

1454c

 
zar-ven-fra

Poison Dart

B

lo

1061c

 
   

C

bal

1264c

 
   

D

quo

1497c

 

Rings are small metallic circles fitted over the fingers. Many have magical effects, but few such rings are widely available.

  Ring

Cost

Notes

A

Iron

484c

Not very useful, for any purpose.

A

Jeweled

2463c

Of aesthetic, not practical, value.

C

Destruction Beam

903s

Kind of like a reusable scroll. Multiple but not unlimited uses.

C

Radiance

1012s

Emits a faint light at all times, and dramatically increases the effect of light spells. Powers fade with time.

D

Flash

1126s

Kind of like a reusable scroll. Multiple but not unlimited uses. Popular for its use against groups of opponents.

D

Flare Touch

1487s

Some rings imbue weapons held in the same hand with an additional elemental component to the attack. Flame is the most popular of such rings.

Books are great sources of information, chiefly on magic, and can be of great help. If you purchase a book, you will be emailed a Microsoft Word document of the book’s contents.

  Book

Cost

Notes

A

The Simplest Magic

302s

Definitive work on the properties of each basic magical syllable.

B

The Source of Magic

347s

Definitive work on the properties of all magical syllables, including the advanced ones, and some useful combos.

B

The Construction of Spells

412s

Wonderful guide to help you invent your own spells.

C

Sorcerer’s Apprentice

387s

Composition and detailed description of 50 of the most useful spells not on the "widely-known" list.

C

Blessed Water

432s

Huge collection of spells related to potions.

C

Blessings & Curses

489s

Describes incantations cast directly upon people, and also methods of enchanting equipment

D

The World’s Own Magic

512s

Wonderful work regarding marking items, locations, etc. and then using that mark in every way imaginable.

D

Randalf’s Art

607s

Chronicle describing Randalf, a master of magical constructions resulting in all sorts of offensive or guardian entities, and his commonly used spells as well as his major breakthroughs.

 

Poisons are toxins that, if they enter your body, have various negative effects on it. The potency of the poison you get depends on how much you pay, but several types are described here. All prices listed are for mediocre potency and a quantity equivalent to one pint.

  Poison

Cost

Notes

B

Degenerative

63s

Slowly reduces the victim’s health.

B

Pain-Inducing

54s

Causes sharp pain.

C

Numbing

82s

Victim loses feeling.