All prices are for good-quality items. Players may inform the Gamemaster that they are paying more or less to get a different standard of merchandise. Quality difference based on the price paid is determined by the Gamemaster. Generally, the farther from the base cost, the lower the quality-to-money ratio. Remember to express your preference for the area of increase or decrease in quality.
Knives & Daggers are commonly employed as concealed or emergency weapons among fighters, or used to show off skill against a longer blade. Their small size makes them light and easy to use for the inexperienced, as well. They also double as general-purpose cutting instruments.
Knife/Dagger |
Blade |
Dmg |
Cost |
Notes |
|
A |
Knife |
5 in. |
1d6 |
50s |
Small knife designed for non-combat use. |
A |
Combat Knife |
1 ft. |
2d6 +2 |
120s |
Commonly employed by unwealthy travelers for self-defense. +2s for leather sheath. |
A |
Short Knife |
9 in. |
3d4 +1 |
108s |
Black hilt, designed for easy concealment. +2s for leather sheath. |
A |
Throwing Knife |
7 in. |
1d10 |
80s |
Slender blade and grip. Very sharp, but not very durable. Favored as a melee weapon among Hilex, Kesprit, and Kiqui. |
A |
Dagger |
19" |
6d4 |
185s |
Distinctly larger than a knife, but shorter than a sword. +3s for leather sheath. |
B |
Flat Dagger |
17" |
5d4 or 1d4 |
172s |
Named for its wafer-thin blade with a rounded tip, this dagger can be used by a skilled fighter either as a cutting tool or a small club. +4s for leather sheath. |
A |
Long Dagger |
23" |
2d6 +15 |
208s |
Used as a short sword among smaller races, some of the stronger races will use this as a thrown weapon just to taunt them. +3s for leather sheath, +6s for wooden sheath |
C |
Split Dagger |
111" |
2d10 +18 |
245s |
This weapon features four edges, arrayed at right angles, from two overlapping perpendicular blades sharing a single tip. Although many people appreciate the special properties of this dagger, few think it worth the extra cost incurred to make such a complex weapon. +5s conical wooden sheath, +8s tight-fitting wooden sheath. |
Swords are favored weapons among chivalrous fencers and those who pretend to have great skill. Most soldiers are armed with simple swords, because they are easy and cheap to make in large quantities. Other swords of masterful or even legendary craftsmanship and complexity have been wielded by the heroes of history and myth.
Sword |
Blade |
Dmg |
Cost |
Notes |
|
A |
Short Sword |
34" |
2d8 +16 |
230s |
A common sight anywhere, commonly used by official guards. +3s leather sheath, +5s wooden sheath. |
A |
Broad Sword |
38" |
2d6 +20 |
250s |
Broad swords are more common among officers and anyone who bought their own sword. +3s leather sheath, +5s wooden sheath, +10s iron sheath. |
A |
Long Sword |
45" |
2d8 +22 |
288s |
Long swords are used by skilled or rich fighters and royal guards. +4s leather sheath, +7s wooden sheath, +12s iron sheath. |
B |
Cutlass |
4 |
4d8 +14 |
280s |
The cutlass features a curved blade, making it more difficult to use but also more deadly. The curvature of the blade makes it impossible to fit into any sheath. |
C |
Barbed Sword |
47" |
7d6 +10 |
327s |
This rough weapon draws its name from small spikes all along the length of the blade. A powerful stabbing weapon. However, the barbs would rip a cheap sheath to shreds. +8s wooden sheath, +15s iron sheath. |
B |
Hilexian Long Sword |
49" |
2d8 +27 |
303s |
Hilex are known to favor weapons with long, slender blades. Their frequency as customers has encouraged many weapon smiths to create Hilexian designs. +5s leather sheath, +6s wooden sheath. Availability A to Hilex |
A |
Hilexian Long Sword |
49" |
2d8 +27 |
367s |
Almost any smith will produce a Hilexian long sword as a custom order. +9s leather sheath, +12s wooden sheath. |
C |
Ifreno Short Sword |
32" |
2d10 +15 |
235s |
Like all Ifreno weapons, their short sword has a blade curved toward one of the flats to fit more easily onto their backs while running. One usually has to find an Ifreno smith to purchase such a weapon. +4s leather sheath. Availability A for Ifrenon. |
C |
Ifreno Long Sword |
42" |
2d10 +18 |
296s |
Like all Ifreno weapons, their long sword has a blade curved toward one of the flats to fit more easily onto their backs while running. Unlike the short sword, this weapon will still hinder the movement of a shorter Ifreno. One usually has to find an Ifreno smith to purchase such a weapon. +5s leather sheath. Availability B for Ifrenon. |
D |
Kiqui Sword |
3 |
2d4 +20 |
245s |
The lack of Kiqui fighters makes this item hard to find, but the hilt is ideally suited to their grip. These are usually made of very light but strong material and are often enchanted, turning even a Kiqui into an imposing figure. +4s leather sheath, +6s wooden sheath. |
D |
Zorrian Blade |
53" |
3d20 +25 |
748s |
This rare treasure is difficult to obtain, even for a prestigious Zorr, and is totally unavailable to any other race. The blade is crafted out of special materials and designed to draw upon the mysterious abilities naturally possessed by the Zorr. +20 iron sheath, +35 steel sheath. |
D |
Kesprit Cutlass |
36" |
5d10 +7 |
416s |
The Kesprit cutlass is attached to the wrist and is designed to be used similarly to their natural claws, making it an ideal weapon. Still, very few Kesprit seek out equipment of any kind, making this a rare piece. |
B |
Aqua Blade |
32" |
2d10 +13 |
245s |
This special sword, developed by the Aurq, employs great fluid dynamics and cuts through the water much faster than the average blade. +5s leather sheath. Availability A to Aurq. |
C |
Aero Blade |
32" |
2d10 +12 |
265s |
These light weapons were designed by the Felix to be used in aerial combat. +5s leather sheath, +7s wooden sheath. |
Axes are used by lumberjacks and warriors alike, these long instruments are designed to be held by two hands instead of one. Axes are favored among berserk-type warriors, but are quite heavy and cumbersome for some of the more elegant fighting races.
Axe |
Lngth |
Dmg |
Cost |
Notes |
|
A |
Hatchet |
3 1blade |
2d6 +4 |
112s |
Small axe which can easily be held in a single-handed grip. Designed for splitting firewood. |
A |
Lumber Axe |
4 1blade |
2d8 +7 |
128s |
Larger axe which can be held in one hand but gets much more power with two. Designed for felling trees. |
A |
Combat Axe |
46" 2blade |
2d12 +10 |
140s |
Roughly equivalent to the lumber axe, but double-bladed for combat effectiveness. |
B |
Battle Axe |
5 2blade |
3d20 +8 |
308s |
This behemoth was designed not to fell trees, but rather heads. A strong warrior with such an axe can cause great damage. |
B |
Stout Axe |
3 2blade |
3d6 +35 |
335s |
The stout axe consists of an enormous double-bladed head atop a shorter-than-average stick. Lethal at close range. |
C |
Dual Axe |
6 2+2 blades |
3d8 +25 each |
398s |
The long dual axe is a favorite of those who fight against superior numbers. It has one head on each end of the axe, allowing balance when using it to block like a staff. |
Spears & Poles are useful weapons to use at longer range melee combat and are often used as thrown weapons. These are rarely seen on anyone other than military soldiers.
Spear/Pole |
Lngth |
Dmg |
Cost |
Notes |
|
A |
Lance (wood/wood) |
5 |
2d8 +4 |
232s |
The lance has a blunted tip and is usually used for show rather than combat. Wooden shaft and head. |
A |
Lance (wood/iron) |
5 |
2d8 +8 |
244s |
The lance has a blunted tip and is usually used for show rather than combat. Wooden shaft, iron head. |
B |
Spear (wood/iron) |
5 |
3d4 +16 |
285s |
Spears are usually light enough to be thrown a reasonable distance, but heavy enough to do some damage with a thrust. Wooden shaft, iron head. |
B |
Spear (iron/iron) |
5 |
3d6 +16 |
293s |
Spears are usually light enough to be thrown a reasonable distance, but heavy enough to do some damage with a thrust. Iron shaft, iron head. |
B |
Spear (wood/steel) |
5 |
3d4 +20 |
302s |
Spears are usually light enough to be thrown a reasonable distance, but heavy enough to do some damage with a thrust. Wooden shaft, steel head. |
B |
Spear (iron/steel) |
5 |
3d6 +20 |
318s |
Spears are usually light enough to be thrown a reasonable distance, but heavy enough to do some damage with a thrust. Iron shaft, steel head. |
C |
Spear (steel/steel) |
5 |
3d8 +20 |
330s |
Spears are usually light enough to be thrown a reasonable distance, but heavy enough to do some damage with a thrust. Steel shaft, steel head. |
C |
Titans Spear |
53" |
3d10 +24 |
352s |
This monstrous weapon has found favor among the exceptionally strong, who wield it more easily. |
B |
Tilean Halberd |
56" |
4d10 +30 |
374s |
The Tilean halberd was a designed used by the elite soldiers of the Tilean Empire. A sort of cross between a spear and axe, a halberd in the hands of a skilled warrior can evoke fear in the most courageous men. |
C |
Yondrat Halberd |
510" |
4d12 +34 |
398s |
The Tileans historical enemies, the Yondrat, are said to have defeated the Tilean empire with a superior weapon design. Few people are skilled enough to wield such a heavy weapon. |
D |
Gronful Halberd |
66" |
2d30 +40 |
542s |
According to ancient legend, speaking wolves descended from the mountains upon a small village and taught them how to make this weapon. Few believe the legend, but the weapon has quite a reputation! |
Whips are long, flexible strands (usually leather) which make very unusual weapons, designed to cause more pain than actual damage.
Flails are usually a short rod to serve as a handle attached to a chain, which is in turn attached to a heavy or sharp object. By swinging the entire chain instead of merely your arm, you can achieve greater range and power. Those highly skilled with whips and flails can accomplish unusual effects which makes them great support in combat.
Whip/Flail |
Lngth |
Dmg |
Cost |
Notes |
|
A |
Leather Whip |
5 |
1d4 |
55s |
Cheap and flexible, this whip is widely available. |
A |
Barbed Whip |
5 |
1d4 +4 |
60s |
For a minimum extra cost, a small barb is secured to the end of the whip to help it cut. |
A |
Great Whip |
65" |
1d6 |
70s |
This long whip is commonly used for shows of skill. |
B |
Rasp |
5 |
1d8 +8 |
105s |
The rasp features small, sharp stones knotted in all along its length, giving it a tearing effect on the victims skin. |
B |
Dual Whip |
46" |
1d4 each |
118s |
The dual whip incorporates two strands into a single grip, allowing the user to strike twice with each blow. |
B |
Duel Whip |
48" |
1d4 +4 each |
130s |
A subtle variation on the dual whip, the duel whip is slightly longer and uses barbs on the tips, giving its user a slight advantage over the dual. |
C |
Tri-Force |
4 |
1d4 +2 each |
195s |
The tri-force, as it is commonly called, is a triple barbed whip. The length of each strand is limited for easier control, but it is still easy to barb yourself when using it. |
D |
Myth |
74" |
1d8 each |
220s |
The long, triple-stranded myth is shown off by bullies and wielded by masters. Though difficult to use, the tales of the feats accomplished with the myth are astounding. |
C |
Quad-Whip |
3 |
1d3 each |
225s |
The four-stranded quad-whip is rarely actually used, but many practice moves with it which they can show off. |
D |
Tetrad |
6 |
1d8 each |
248s |
Few people are foolish enough to actually use the four-stranded tetrad, but it makes an imposing figure. |
B |
Hydra |
5 |
1d6 each |
338s |
There arent even any rumors of anyone using the seven-stranded hydra, but it is displayed as a wall piece in many establishments. |
A |
Mace |
4 |
2d10 +8 |
200s |
The heavy mace is a well-known sight, but is mostly used by armored knights. The endpiece is a heavy iron ball of spikes. |
B |
Morning Star |
6 |
2d20 +12 |
285s |
A large clone of the mace, the morning star is often confused with its smaller cousin. The intense weight of the morning star limits its users to the quite strong. |
C |
Rat Tail |
6 |
2d30 +10 |
350s |
A less common sight, the rat tail has a one-sided axe blade facing outward from the edge of the chain. |
C |
Falcon |
6 |
3d20 +10 |
375s |
A more common variation of the rat tail, the falcon is basically an axe with a chain in the middle of the pole. |
Staves are long, blunt poles that in combat are used chiefly for parrying and bashing. Staves are traditionally favored by magic users, and so are often put under a magical enchantment.
Staff |
Lngth |
Dmg |
Cost |
Notes |
|
A |
Walking Stick |
38" |
1d4 |
45s |
Used by people with leg or back injuries. Of little use as a weapon. |
A |
Quarterstaff |
5 |
1d8 |
65s |
A generic staff. |
B |
Steel-Capped Staff |
54" |
1d12 +2 |
110s |
Ends sealed in steel for durability, center sealed in steel to make a good hand hold. |
B |
Stability Wand |
42" |
1d6 |
685s |
Often used by apprentices of magicians, the stability wand boosts control of the flow of mana. +5 MP while held. |
B |
Guard Staff |
510" |
1d8 |
835s |
A common incantation on a staff turned away the blades of swords or stopped them at a slight distance, dramatically increasing the staffs life span in combat. |
B |
Steel-Capped Guard Staff |
62" |
1d12 +2 |
960s |
Steel-capped staves were often given the same magical properties. |
C |
Radiance Rod |
48" |
1d4 +1 |
1080s |
The radiance rod emits a faint light at all times, and dramatically enhances the effects of light spells. The enchantment is not permanent, but usually outlives the staff. |
C |
Focusing Rod |
58" |
1d10 |
1195s |
The focusing rod was imbued with the essence of a magical alignment syllable. -2 MP cost for spells of chosen alignment, +3 MP cost all other spells while held. |
D |
Might Staff |
66" |
1d4 +10 |
5375s |
Might staves are usually disguised to look ordinary, but in the hands of a wizard they flare brightly as they lend enormous power to the wielders spells. |
Bows are flexible wooden shafts bent by a piece of string tied between the shafts opposite ends, and are used to shoot arrows. They have the rare advantage of a ranged attack in combat.
The damage inflicted by a bow is added to the damage inflicted by the arrow fired.
Bow | Lngth |
Dmg |
Rng (m) |
Cost |
Notes |
|
A |
Short Bow | 3 |
0 |
6/12/18 |
385s |
Commonly employed in larger military units for support. |
B |
Reinforced Short Bow | 3 |
+3 |
7/13/19 |
438s |
A stronger shaft and a tighter string give this bow a bit more range and power. |
B |
Long Bow | 48" |
+2 |
10/16/23 |
473s |
A larger bow designed for long-distance firing. |
B |
Reinforced Long Bow | 48" |
+5 |
1l/17/24 |
497s |
A stronger shaft and tighter string give this bow a bit more range and power. |
C |
Great Bow | 510" |
+5 |
12/20/28 |
541s |
The great bows enormous size makes it difficult to use, and it is shunned by smaller races. |
C |
Steel-Bound Great Bow | 510" |
+6 |
12/20/27 |
583s |
The great bows preexisting mass makes wooden reinforcement impractical. The steel does more to enhance durability than anything else. |
C |
Sky Bow | 39" |
+4 |
5/11/17 |
645s |
Designed for easy use by Felix warriors in aerial combat. Availability B to Felix. |
D |
Composite Bow | 52" |
+10 |
8/15/30 |
619s |
This bow combines opposing construction philosophies to obtain a unique blend of advantages. |
D |
Reinforced Sky Bow | 311" |
+6 |
5/12/19 |
684s |
Reinforced with a paper-thin coating of aluminum to retain light weight. |
Arrows are ammunition for bows.
The range indicated is a modification to the range of the bow based on the arrows properties.
Arrow | Lngth |
Dmg |
Rng (m) |
Cost |
Notes |
|
A |
Soft Wood Arrow | 2 |
1d10 |
+1/+1/ |
736c |
These soft arrows do more damage and are more accurate, but break easily. |
A |
Hard Wood Arrow | 2 |
1d8 |
// |
869c |
These arrows are durable and frequently reusable. |
A |
Feathered Soft Wood Arrow | 2 |
1d10 |
+3/+1/ |
893c |
Good fletching greatly increases accuracy at close range. |
A |
Feathered Hard Wood Arrow | 2 |
1d8 |
+2// |
972c |
Good fletching greatly increases accuracy at close range. |
B |
Barbed Soft Wood Arrow | 23" |
1d12 +2 |
/+1/-1 |
1039c |
Barbs tend to tear flesh going in and make arrows hard to remove, especially in tact. |
B |
Barbed Hard Wood Arrows | 23" |
1d8 +2 |
-1//-1 |
1161c |
Even made from hard wood, barbed arrows break frequently, and few archers think the hard wood worth the extra cost. |
B |
Barbed Feathered Soft Wood Arrows | 24" |
1d12 +3 |
+2/+1/-1 |
1207c |
These arrows combine fletching with barbs. |
B |
Barbed Feathered Hard Wood Arrows | 24" |
1d8 +3 |
+1//-1 |
1286c |
These arrows combine fletching with barbs. |
B |
Iron Arrows | 110" |
2d10 +5 |
//-2 |
1415c |
Arrows of iron tended to be heavy and somewhat inaccurate at long range, but quite powerful and extremely durable. |
B |
Hollow Arrows | 22" |
1d6 |
+2/+2/+1 |
1000c |
Arrows made hollow were very light and easily traveled far. Such arrows were always made of hard wood to keep them from being smashed in storage, but still almost always broke after use. |
B |
Feathered Hollow Arrows | 22" |
1d6 +1 |
+4/+2/+1 |
1221c |
Good fletching greatly increases accuracy at close range. |
C |
Steel Arrows | 19" |
3d8 +8 |
/-1/-2 |
1589c |
Most smiths are loath to use such a costly metal on an arrow, but it is seen occasionally. |
C |
Azure Soft Wood Arrows | 29" |
1d10 |
-2/-2/-2 |
1317c |
As usual, the Aurq have an underwater version of everything. Azure arrows make use of advanced fluid dynamics to cut through the water. Hard wood and metal variants were found to be ineffective. In water, dmg is 1d10+4 and range is +3/+1/ Availability B to Aurq. |
C |
Finned Azure Soft Wood Arrows | 210" |
1d10 +2 |
/-2/-2 |
1488c |
Feathers proved to be ineffective underwater, so fish scales are used instead. In water, dmg is 1d10+8 and range is +5/+1/ Availability B to Aurq. |
C |
Zenith Soft Wood Arrows | 25" |
1d20 |
+2//-2 |
1642c |
Zenith arrows are designed to be used easily in aerial combat by the Felix. Hard wood and metalic variants were found to be ineffecitve. Availability B to Felix. |
C |
Feathered Zenith Soft Wood Arrows | 25" |
1d20 +3 |
+5//-3 |
1803c |
Good fletching greatly increases accuracy at close range. Availability B to Felix |
D |
Nadir Soft Wood Arrows | 28" |
1d8 |
-2/-3/-4 |
2117c |
Nadir arrows were developed to attack ground targets from the air. Because this type of attack is generally frowned upon by the 13 races, such arrows are difficult to come by. Gravity affords range and damage bonus based upon Gamemasters discretion. Unavailable to non-Felix. |
D |
Nadir Hard Wood Arrows | 28" |
1d6 |
-3/-5/-7 |
2438c |
See "Nadir Soft Wood Arrows" above. |
D |
Nadir Iron Arrows | 26" |
2d8 |
-4/-5/-8 |
2742c |
See "Nadir Soft Wood Arrows" above. |
D |
Nadir Steel Arrows | 24" |
3d8 |
-4/-6/-9 |
3168c |
See "Nadir Soft Wood Arrows" above. |
Crossbows are mechanical devices designed to eliminate the necessity of physical strength in the operation of a bow. After loading one dart (ammo) into the crossbow and cocking the device, a small trigger is pulled that fires the dart forward. This eliminates some of the fine control of a bow, but makes the weapon easier to use, especially for the weak.
The damage done by a crossbow is added to the damage done by the dart fired.
Crossbow | Dmg |
Rng (m) |
Cost |
Notes |
|
B |
Crossbow | 0 |
4/8/12 |
444s |
Used in some military units of richer powers. |
B |
True Cross | +5 |
5/10/15 |
497s |
Larger and more accurate than the crossbow. |
C |
Needler | -1 |
3/5/8 |
642s |
Three darts can be loaded and fired in rapid succession. |
C |
Right Cross | +8 |
6/13/19 |
586s |
Includes a special prop that allows you to brace the weapon against one arm and fire with the other. Range is +1/+1/ while using the prop. |
C |
Flat Cross | +4 |
4/9/14 |
539s |
Easier to pack for obvious reasons. |
C |
Night Slayer | +12 |
5/9/13 |
615s |
An odd design makes it impossible to tell from a distance whether this weapon is loaded or not. |
D |
North Cross | +22 |
4/11/17 |
814s |
Origin of the name is unknown. |
D |
South Cross | +7 |
10/18/26 |
798s |
Origin of the name is unknown. |
D |
Fire Cross | +11 |
5/9/13 |
881s |
Partially heat-resistant. Developed by an Ifrenon who wasnt careful with his fire breath while using a crossbow. |
D |
Kesprit Cross | +9 |
4/11/12 |
776s |
Specially-designed handhold for the Kesprit grip. |
D |
Terrack Cross | +13 |
5/11/15 |
787s |
Specially-designed handhold for the Terrack grip. |
Darts are for crossbows are what arrows are for bows: ammo. Darts are generally shorter, smaller, and lighter than arrows. They are frequently hollow, and rarely survive a use.
The range indicated is a modification to the range of the bow based on the arrows properties.
Dart | Lngth |
Dmg |
Rng (m) |
Cost |
Notes |
|
B |
Pin | 10" |
3d4 |
// |
1031c |
Available wherever crossbows are sold. Usually break after one use. Hollow. |
B |
Piercer | 9" |
3d6 +2 |
-1/-2/ |
1342c |
The piercer had reduced accuracy because it is solid, but occasionally it survives being fired. |
C |
Needle | 7" |
1d12 |
/-1/-2 |
598c |
Goes with the theory "quantity over quality." Cheap but ineffective. Too thin to be hollow. |
C |
Binder | 12" |
3d6 +6 |
// |
1485c |
Often used when people have to supply their own ammunition. Hollow. |
C |
Ray | 8" |
2d8 +2 |
+1/+2/+3 |
1536c |
Light and aerodynamic for high accuracy. Hollow. |
C |
Tunnel Dart | 11" |
3d8 |
-1/-1/-2 |
1624c |
Developed by the Terrack for use in tunnels. Highly durable (often survives impact with a tunnel wall). |
C |
Torpedo | 14" |
2d12 +2 |
// |
1571c |
Developed by the Aurq for underwater combat. Nullifies the range penalty caused by water friction. Does not fit in the Needlers extra dart slots. |
D |
Maimer | 15" |
4d8 +5 |
//-1 |
1846c |
A huge hollow aluminum dart developed to cause maximum damage. Does not fit in the Needlers extra dart slots. |
Quivers are bags specially-designed to store arrows and darts and allow easy access to them during battle. All are same cost, whether belt-mounted or back-mounted.
Capacity |
Cost |
Notes |
|
A |
20 |
1323c |
|
A |
30 |
1647c |
|
B |
40 |
1925c |
It is assumed in most areas that only soldiers need such a large quiver. |
B |
50 |
2201c |
It is assumed in most areas that only soldiers need such a large quiver. |
C |
60 |
2662c |
Most people find the task of carrying such a large quiver daunting, so it never caught on. |
C |
70 |
3073c |
Most people find the task of carrying such a large quiver daunting, so it never caught on. |
D |
100 |
4269c |
Only those of great build of the largest races can use such an enormous quiver in any practical way. |
Miscellaneous Thrown Weapons are objects that warriors throw at each other to try to cause damage. Pretty much a no-brainer.
Object |
Dmg |
Cost |
Notes |
|
A |
Throwing Knife |
1d10 |
80s |
See "Throwing Knife" in "Knives" section above |
B |
Throwing Star |
1d20 |
120s |
Usually only used in battle by those skilled with it. Small circular disc with several extruding points. |
C |
Bolas |
1d6 |
160s |
Two heavy metal balls tied together with a strong but very flexible wire, used to try to trap opponents. Very difficult to use. |
C |
Smoke Bomb |
0 |
2307c |
Developed by a Kesprit scholar, these small balls release a small plume of dense smoke when shattered. |
Shields are flat, round pieces of metal or wood worn on the arm or held in the hand and used as a barrier against attacks, most notably swords.
Shield | Cost |
Notes |
|
A |
Small Leather Shield | 32s |
Used by the unwealthy among smaller species. Leather shields are of little use except against glancing blows, dull blades, whips, and bows. |
A |
Medium Leather Shield | 39s |
Commonly employed by infantry of poorer militaries. |
A |
Large Leather Shield | 44s |
A minimum for the larger races in combat. |
A |
Small Soft Wood Shield | 67s |
Much more effective at blocking lethal attacks, but wont live through many itself. Light and easy to carry and use. |
A |
Medium Soft Wood Shield | 76s |
Most frequently used shield in serious combat. |
A |
Large Soft Wood Shield | 84s |
It is very difficult to land a blow around or through this shield. |
A |
Small Hard Wood Shield | 74s |
More durable than the soft wood shield, it might last you several minutes even under heavy blows, but definitely still destructible. |
A |
Medium Hard Wood Shield | 83s |
Outside the military, hard wood is used more often than soft. |
A |
Large Hard Wood Shield | 92s |
This would serve a Terrack almost as well as their natural armor. |
A |
Iron Buckler | 78s |
Tiny to reduce cost, durable but only practical for small fighters. |
B |
Small Iron Shield | 112s |
Used by small fighters in powerful military groups or as professional mercenaries. |
B |
Medium Iron Shield | 125s |
Durable and practical, yet affordable. Built to last. |
B |
Large Iron Shield | 138s |
Favored by larger races. |
C |
Bronze Buckler | 119s |
Iron shields usually outlive their owners, so few adventurers bother to buy bronze. |
C |
Small Bronze Shield | 151s |
Probably not worth the price. |
C |
Medium Bronze Shield | 167s |
Used most often by wealthy aristocrats who never intend to fight as a showpiece. Adorns the walls of some taverns. |
C |
Large Bronze Shield | 183s |
Heavy, and generally useful only to larger races. |
D |
Steel Buckler | 138s |
The next step up from bronze. Very rare indeed. |
D |
Small Steel Shield | 182s |
Not worth commenting on. |
D |
Medium Steel Shield | 212s |
Not worth commenting on. |
D |
Large Steel Shield | 234s |
Not worth commenting on. |
C |
Leather Dome Shield | 49s |
Fashioned by Ifrenon to fit their unusual back curvature, this is the only shield to grant them total comfort. Somewhat awkward to use. Never fashioned in wood because it gives Ifrenon splinters too easily. Availability A to Ifrenon. |
C |
Small Iron Dome Shield | 136s |
Every Ifrenons back is slightly different, and many still complain of discomfort. Availability B to Ifrenon. |
C |
Large Iron Dome Shield | 152s |
Fits larger Ifrenon better than its smaller cousin. Availability B to Ifrenon. |
D |
Medium Bronze Dome Shield | 185s |
The dome shield is rarely fashioned in bronze at all, and sellers tend to hedge their bets by selling a medium size. Availability C to Ifrenon. |
C |
Sealed Small Iron Shield | 162s |
The Aurq developed a special treatment for underwater shields that prevents rusting during extended storage. Shields are often sold pre-sealed. Availability B to Aurq. |
C |
Sealed Medium Iron Shield | 175s |
Large or steel shields are too expensive to seal to be popular and bronze doesnt rust. Availability B to Aurq. |
D |
Wooden Feather Shield | 92s |
Fastens to the wing to be easily used by the Felix in flight. Always made the same size and of soft wood due to weight considerations. Availability B to Felix. |
A |
Leather Crown Shield | 41s |
A Hilexian design, tall and slender, wider at the top and coming to a point at the bottom. The name was popularized by a royal Hilexian military unit. |
A |
Soft Wood Crown Shield | 79s |
Soft wood is used often because many Hilex fighters have only one strong arm, so the light weight is appreciated. |
A |
Hard Wood Crown Shield | 87s |
Hard wood is used frequently by serious fighters, despite any and all disadvantages, for the durability it affords. |
B |
Iron Crown Shield | 132s |
Many Hilex are something of professional fighters and hope to get shields that will last them for life. Availability A to Hilex. |
C |
Bronze Crown Shield | 174s |
The line is still drawn at bronze. This is not a common piece of armor. |
D |
Steel Crown Shield | 225s |
Crown shields are made of as high quality as standard shields. |
Headwear is stuff you wear over your head, but usually not your face. The most common type of headwear among fighters is the helmet, which is designed for protection. Plan on paying a bit more if your head is large (physically) and a bit less if it is small.
Headwear | Cost |
Notes |
|
A |
Bandana | 17s |
Very cheap, this is just a piece of cloth unless you can fold it correctly. |
A |
Cloth Hat | 21s |
Worn for warmth, not protection. |
A |
Leather Hat | 32s |
Still insignificant protection value, but it looks a lot nicer. |
B |
Silk Turban | 56s |
Only worn by the rich. Still no defensive aspect. |
B |
Black Mask | 25s |
Holes for eyes and mouth, but covers the rest of the head. Used to conceal your identity. |
A |
Leather Helmet | 34s |
Formed for protection, although it doesnt afford much. Commonly used among soldiers. |
A |
Berserker Helm | 53s |
Small and made of iron, this helm features two ornate horns. More for decoration than effectiveness. |
B |
Iron Helmet | 47s |
Wooden helmets proved ineffective, because head pieces have to be made so light. The head is a small enough target that few people will buy metallic head pieces out of their own pockets, but many military forces use them. |
C |
Bronze Helmet | 62s |
To very few people or armies is this upgrade considered necessary. |
D |
Steel Helmet | 78s |
No comment. |
B |
Iron Chain Helm | 56s |
Chain links at the front of the helmet form a face guard. |
C |
Bronze Chain Helm | 69s |
Ditto. |
D |
Steel Chain Helm | 86s |
Er-hrm . . . |
C |
Iron Visor | 63s |
A retractable solid face piece usually only allows vision through a narrow slit. Generally only used by tournament knights. |
C |
Bronze Visor | 75s |
You get the idea. |
D |
Steel Visor | 91s |
. . . . . |
C |
Scuba Mask | 42s |
Includes a face mask and snorkel. |
Torso Pieces are articles worn over and about the torso and upper arms.
Torso Piece | Cost |
Notes |
|
A |
Cloth Jerkin | 28s |
This is still all most police forces get for uniforms. |
A |
Leather Jerkin | 40s |
Clothes see a lot of use and have to be durable. |
A |
Athletic Shirt | 43s |
Allows for easy movement. |
B |
Fine Linen | 52s |
Worn by those in high social positions. |
B |
Silk Robes | 59s |
These long, flowing robes are usually only worn by those in official positions of government. |
A |
Leather Armor | 46s |
Specially treated for combat use, more durable than a jerkin. |
A |
Iron-Laced Armor | 114s |
Leather armor was often laced with metals to give it greater defensive value against swung weapons. Piercing attacks, such as stabbing, still get through rather easily. Standard military issue in most armies. |
B |
Bronze-Laced Armor | 146s |
The techniques used to lace armor were found to leave the metal brittle, so stronger metal was often used. |
C |
Steel-Laced Armor | 179s |
Theres always the occasional person who wants ultra-high-quality materials, even in such a rudimentary design. This armor looks deceptively fragile. |
B |
Iron Chain Mail | 135s |
Armor consisting of many iron rings woven together into a vest. The rings are small enough to block all known weapons. |
C |
Bronze Chain Mail | 179s |
It didnt take long to discover that iron chain mail was susceptible to the same problem as iron-laced armor. |
D |
Steel Chain Mail | 227s |
Often out-lives its wearer. |
B |
Iron Ring Mail | 102s |
Larger rings than chain mail, making it cheaper to make but easier to piece. Tends to be ineffective against Hilexian weapons. |
C |
Bronze Ring Mail | 139s |
Ring mail is often made with fairly thick rings, so iron ring mail isnt nearly as prone to breakage as chain mail. |
D |
Steel Ring Mail | 184s |
Most people would rather downgrade to bronze and get chain mail. |
C |
Iron Plate Mail | 193s |
One piece of solid iron. Somewhat constrictive of movement and bulky to transport. |
D |
Bronze Plate Mail | 248s |
Plate mail retains the natural strength of the metal, so even in iron, it is formidable. Few people bother with stronger. |
D |
Steel Plate Mail | 302s |
Using this much steel for a single article is rare. |
B |
Iron Half-Plate | 159s |
Solid iron plate in front with chain mail on the back. Constructed using the philosophy that if youre not facing your attacker, you dont stand much of a chance anyway. |
C |
Bronze Half-Plate | 213s |
Some people still worry about those brittle iron rings in back. |
D |
Steel Half-Plate | 266s |
Who can guess what some people are thinking when they pick out a suit of armor? |
C |
Iron Cross Plate | 204s |
Developed by a Folex smith to reduce the weight of armor, making it easier to fly. Uses a diagonal cross-hatch design to protect the wearer. Any money saved on material is counterbalanced by the additional difficulty in forging the armor. Availability B to Felix. |
D |
Bronze Cross Plate | 268s |
Availability C to Felix. |
D |
Steel Cross Plate | 324s |
Believed to be worn by the elite of a certain rich Felix military. |
C |
Sealed Iron Chain Mail | 188s |
The Aurq developed a special treatment for underwater armor that prevents rusting during extended storage. Armor is often sold pre-sealed. Availability B to Aurq. |
D |
Sealed Iron Plate Mail | 243s |
It is difficult for anyone but an Aurq to swim while wearing plate mail. Availability C to Aurq. |
Leg Pieces are worn on and cover the legs. Usually people will buy leg pieces to match their torso pieces.
Leg Piece | Cost |
Notes |
|
A |
Cloth Pants | 25s |
Not very showy. |
A |
Leather Pants | 38s |
Clothes see a lot of use and have to be durable. |
A |
Athletic Pants | 40s |
Allows for easy movement. |
B |
Fine Linen | 50s |
Worn by those in high social positions. |
B |
Silk Robes | 55s |
These long, flowing robes are usually only worn by those in official positions of government. |
A |
Leather Leg Armor | 42s |
Specially treated for combat use, standard issue in most armies. |
A |
Iron-Laced Leg Armor | 108s |
Leather armor was often laced with metals to give it greater defensive value against swung weapons. Piercing attacks, such as stabbing, still get through rather easily. |
B |
Bronze-Laced Leg Armor | 144s |
The techniques used to lace armor were found to leave the metal brittle, so stronger metal was often used. |
C |
Steel-Laced Leg Armor | 175s |
This armor looks deceptively fragile, and doesnt sell well. |
B |
Iron Leg Chains | 132s |
Armor consisting of many iron rings woven together. The rings are small enough to block all known weapons. Ring mail variants proved to cumbersome to be worn. |
C |
Bronze Leg Chains | 172s |
It didnt take long to discover that iron leg chains were susceptible to the same problem as iron-laced leg armor. |
D |
Steel Leg Chains | 223s |
Often out-lives its wearer. |
C |
Iron Leg Plates | 188s |
Fashioned of overlapping plates of sheet metal to allow some movement, but not a lot. Doesnt cover very top or bottom of the leg, so it is always worn over something else. |
D |
Bronze Leg Plates | 243s |
Leg plates retain the natural strength of the metal, so even in iron, they are formidable. Few bother to upgrade to bronze. |
D |
Steel Leg Plates | 296s |
Using this much steel for a single article is rare. |
C |
Sealed Iron Leg Chains | 182s |
The Aurq developed a special treatment for underwater armor that prevents rusting during extended storage. Armor is often sold pre-sealed. Availability B to Aurq. |
D |
Sealed Iron Leg Plates | 246s |
It is almost impossible to swim with so much weight on your legs. |
Footwear is an article put over the feet, more often to protect them from the road than from an enemy.
Footwear | Cost |
Notes |
|
A |
Leather Sandals | 27s |
Protects your feet from the road, but not much else. |
A |
Shoes | 32s |
Generic shoes. |
A |
Leather Boots | 42s |
Made of thick leather. Waterproof. |
A |
Suede Boots | 44s |
Most people think suede is more comfortable than leather. |
B |
Iron Greaves | 86s |
Many people think metal greaves are uncomfortable to wear, and feet are attacked rarely enough that few people feel they need much protection. |
C |
Bronze Greaves | 108s |
If not many people buy iron greaves, even fewer buy bronze. |
D |
Steel Greaves | 143s |
Enough said. |
B |
Flippers | 55s |
Worn on the feet to help you swim faster. Not needed by the Aurq. Availability C to Aurq. |
Gauntlets are special articles that fit over the hands (and often lower arms), with special pockets for the fingers to allow more or less normal motor control. Many prefer not to wear them.
Gauntlet | Cost |
Notes |
|
A |
Leather Gloves | 19s |
Covers the hands. |
A |
Leather Gauntlets | 29s |
Covers the hands and lower arms. |
B |
Iron Gauntlets | 44s |
Significant reduction in manual dexterity. |
C |
Bronze Gauntlets | 58s |
Not commonly used. |
D |
Steel Gauntlets | 75s |
Very rare indeed. |
Tools are useful in various tasks, from farming to smithing.
Tool | Cost |
Notes |
|
A |
Spade | 27s |
A simple shovel. |
A |
Plow | 48s |
Farm tool to help prepare the land. |
A |
Saw | 32s |
Useful for making cuts in wood. |
A |
Chisel | 22s |
Useful for shaping wood exactly. |
A |
Hammer | 42s |
Useful for various tasks. |
B |
Anvil | 68s |
Used by blacksmiths to shape their metal upon. |
B |
Pick Axe | 46s |
Useful to help mine or tunnel. |
Potions are magically-enhanced liquids that are useful for various purposes. Because they are enchanted with a spell, their power corresponds to the magical power syllable used to create them.
Potion | Effect |
Pwr | Cost |
Notes |
|
Empty Flask | A |
798c |
Useful for storing potions. |
||
Healing | Cures wounds, |
A |
lo | 927c |
Generally restores around 15 health |
restores health |
A |
bal | 1139c |
Generally restores around 20 health |
|
B |
quo | 1304c |
Generally restores around 35 health |
||
C |
pi | 1478c |
Generally restores around 50 health |
||
D |
ha | 1634c |
Generally restores around 70 health |
||
Anti-Venom | Purifies the body |
A |
lo | 996c |
|
of poisons |
B |
bal | 1182c |
||
C |
quo | 1287c |
|||
D |
pi | 1434c |
|||
Antidote | Cures poison, |
B |
lo | 1654c |
Generally restores around 10 health |
restores health |
C |
bal | 2102c |
Generally restores around 15 health |
|
D |
quo | 2465c |
Generally restores around 25 health |
||
Shield | Protection |
B |
lo | 3217c |
|
C |
bal | 3984c |
|||
Deadeye | Improves |
B |
lo | 3276c |
|
accuracy |
C |
bal | 4072c |
||
Strength | Increases build |
C |
lo | 4387c |
|
D |
bal | 4955c |
|||
Stamina | Increases reflexes |
C |
lo | 4732c |
|
D |
bal | 5389c |
|||
Logic | Increases |
C |
lo | 5012c |
|
intelligence |
D |
bal | 5771c |
||
Insight | Increases learn |
C |
lo | 4423c |
|
D |
bal | 4988c |
|||
Tact | Increases charisma |
C |
lo | 4313c |
|
D |
bal | 4891c |
|||
Ful Bomb | When broken, |
B |
lo | 2389c |
|
creates fiery |
C |
bal | 2916c |
||
explosion |
D |
quo | 3455c |
||
Ven Bomb | When broken, |
B |
lo | 2442c |
|
creates poisonous |
C |
bal | 3006c |
||
gas cloud |
D |
quo | 3517c |
Scrolls are special pieces of parchment that can be used to invoke spells without skill or mana. Like potions, their power can be gauged by the power syllable used when writing them. It is generally easier to make potions, so scrolls and potions do not generally overlap in their effects.
Scroll | Effect |
Pwr | Cost |
Notes |
|
Blank | Writeable scroll |
A |
727c |
A common sight anywhere. |
|
zar-sap | Destruction Beam |
B |
lo | 932c |
Destructive scrolls unpopular outside of |
C |
bal | 1159c |
police, military, bounty hunting, & |
||
D |
quo | 1334c |
crime. |
||
zar-fra-oh | Dissolve |
C |
lo | 1078c |
|
D |
bal | 1281c |
|||
zar-ful-fra | Fireball |
B |
lo | 1048c |
|
C |
bal | 1247c |
|||
D |
quo | 1454c |
|||
zar-ven-fra | Poison Dart |
B |
lo | 1061c |
|
C |
bal | 1264c |
|||
D |
quo | 1497c |
Rings are small metallic circles fitted over the fingers. Many have magical effects, but few such rings are widely available.
Ring | Cost |
Notes |
|
A |
Iron | 484c |
Not very useful, for any purpose. |
A |
Jeweled | 2463c |
Of aesthetic, not practical, value. |
C |
Destruction Beam | 903s |
Kind of like a reusable scroll. Multiple but not unlimited uses. |
C |
Radiance | 1012s |
Emits a faint light at all times, and dramatically increases the effect of light spells. Powers fade with time. |
D |
Flash | 1126s |
Kind of like a reusable scroll. Multiple but not unlimited uses. Popular for its use against groups of opponents. |
D |
Flare Touch | 1487s |
Some rings imbue weapons held in the same hand with an additional elemental component to the attack. Flame is the most popular of such rings. |
Books are great sources of information, chiefly on magic, and can be of great help. If you purchase a book, you will be emailed a Microsoft Word document of the books contents.
Book | Cost |
Notes |
|
A |
The Simplest Magic | 302s |
Definitive work on the properties of each basic magical syllable. |
B |
The Source of Magic | 347s |
Definitive work on the properties of all magical syllables, including the advanced ones, and some useful combos. |
B |
The Construction of Spells | 412s |
Wonderful guide to help you invent your own spells. |
C |
Sorcerers Apprentice | 387s |
Composition and detailed description of 50 of the most useful spells not on the "widely-known" list. |
C |
Blessed Water | 432s |
Huge collection of spells related to potions. |
C |
Blessings & Curses | 489s |
Describes incantations cast directly upon people, and also methods of enchanting equipment |
D |
The Worlds Own Magic | 512s |
Wonderful work regarding marking items, locations, etc. and then using that mark in every way imaginable. |
D |
Randalfs Art | 607s |
Chronicle describing Randalf, a master of magical constructions resulting in all sorts of offensive or guardian entities, and his commonly used spells as well as his major breakthroughs. |
Poisons are toxins that, if they enter your body, have various negative effects on it. The potency of the poison you get depends on how much you pay, but several types are described here. All prices listed are for mediocre potency and a quantity equivalent to one pint.
Poison | Cost |
Notes |
|
B |
Degenerative | 63s |
Slowly reduces the victims health. |
B |
Pain-Inducing | 54s |
Causes sharp pain. |
C |
Numbing | 82s |
Victim loses feeling. |